A fairly playable card, this will be a Day of Judgement for 5 most of the time, which is pretty bad, but against Equipment-heavy decks, it'll shine.
Also hoses Bestow, not that Bestow was in need of hosing.
This is quite obviously one of the most universally-playable cards in the set. One of the best clone variants ever printed. Probably even better than Phyrexian Metamorph, though there are specific decks that'd prefer the Metamorph, but honestly, you could run both in most cases and be happy as a clam. This may well be the best blue mythic since Consecrated Sphinx.
One of the few commons in the set that I'm fairly excited to play. In a vacuum, I don't really like Sign in Blood-type cards in EDH, but when they have just a little upside, they can be pretty playable. Read the Bones from Theros was pretty great. This is a little more narrow... costing 4 instead of 3 kinda hurts, but in decks where putting those two cards into the graveyard really matters, this is almost like drawing four cards for 4 mana and 2 life, which is a great deal.
In a way, this is a lot like a black Foresee, which is not terrible.
So, basically, you're rarely gonna play this face down to start with. The morph cost is too high. You're better off just hard casting it, and then after it dies, it's a race to unmorph it before it can die again.
Meh. It's a cute design, but not very powerful in EDH. Hope it finds a home somewhere though.
Obviously, doesn't go in any other decks.
EDH probably isn't the place for this 'Walker to shine, but he's probably not terrible, either. He's likely to be a solid performer but only in the right decks.
Here, I think the lack of Flying hurts more than the addition of Morph and a slight cost reduction. In this light, I don't see this guy doing much in the format, but anything with a Morph theme is probably already running worse creatures, so he's got a shot, at least.
Honestly, most of the time, I'd try to run both if possible.
The Banners - The banners are strictly better than Alara's Obelisks, and those were playable. However, I still prefer the more versatile mana rocks like Chromatic Lantern, Coalition Relic and Darksteel Ingot, though.
It'll do in a pinch, but not the best option out there.
Seems fun in a deck with lots of little guys and a big General - like maybe a Mardu deck helmed by Zurgo?
Ha ha, actually, this card might be the one and only compelling reason to let Emmara Tandris helm your GW Tokens deck... okay probably not a good enough reason, but still fun to imagine.
On the positive side, in most decks this will be perfectly fair.
But still, it's hard to really imagine jamming this into too many decks, because there seems to be a very high probability it'll just sit there having zero impact on the game. It'll be a silver bullet for specific metagames but most folks will likely have little use for it.
Actually, between this, the unbanning of Metalworker, and Muzzio being in Conspiracy, I really want to retool my Oloro deck to be much more Artifact-focused that it currently is.
Well, readers, that's it! We've wrapped up or set review of Khans of Tarkir. Overall, I'm pretty excited about this set. While the average power level of cards seems to be a little weaker than we're used to, and there aren't quite so many obvious bombs and future staples, I think that's a good thing! Even if there were quite a few individual cards that I do really wish were a bit stronger, so that they'd have a change to really justify being played, there are nonetheless a high number of cards that I think will add to the format.
New wedge Legends are always a plus. And then, of course, there are the fetch land reprints and the new wedge-colored tri-lands to help with our mana bases. Basically, this set looks like it has a lot of fun cards that might do cool things. Really, what more could we want?
Until next time, enjoy!