Showing posts with label thraximundar. Show all posts
Showing posts with label thraximundar. Show all posts

Monday, December 5, 2011

Other People's Decks: Thraximundar, by Sinis

   It's not often that I see another list that captures my attention so thoroughly that I would seek to replicate and play it as one of my own. It's not that I'm such a great deck-builder that I always think I could do it better... I very frequently get input on my decks from all over the Net. It's just that, usually, I prefer to come up with the idea on my own, and then get input to help tune it. Occasionally, though, I do stumble across a decklist that makes me think "Forget what I was going to do, I'm doing that!"
   This might be one of those times. Over at General Damage Control, DJ Catchem has posted his new Thraximundar list as redesigned by contest-winner Imshan, aka Sinis. Those of you that have seen my own Thraxi deck might remember that it was a fairly generic Good-Stuff Control build with a lot of the most powerful spells in the Grixis colors, but it didn't really have much of a theme or any particular synergy. Oh sure, removal spells are quite synergistic with my opponents' creatures, but you know what I mean... It was powerful and fun to play, but pretty generic for the most part.
   I still happen to like my own take on Thraximundar quite well, but Sinis' design manages to push for more of a recognizable theme and some actual, honest-to-God synergy, while still keeping the list mostly in the realm of "Good-Stuff Control". Here, take a look:

General
Thraximundar

Creatures
Enchantments
Innocent Blood
Smallpox
Syphon Flesh
Barter In Blood
Wheel of Fortune
Chainer’s Edict
Consuming Vapors
Curse of the Cabal
Syphon Mind
Demonic Tutor
Damnation
Decree of Pain
Black Sun’s Zenith
Promise of Power
Praetor’s Grasp
Deep Analysis
Opportunity
Rise // Fall

Instants
Grim Harvest
Vampiric Tutor
Fact or Fiction
Blue Sun’s Zenith
Stroke of Genius
Grab the Reins
Geth’s Verdict
Diabolic Edict
Wild Ricochet

Lands
Scalding Tarn
Polluted Delta
Bloodstained Mire
Crumbling Necropolis
Badlands
Underground Sea
Volcanic Island
Watery Grave
Steam Vents
Blood Crypt
High Market
Miren, the Moaning Well
Volrath's Stronghold
Shizo, Death's Storehouse
Minamo, School at Water's Edge
Shinka, The Blood-soaked Keep
Temple of the False God
Academy Ruins
Urborg, Tomb of Yawgmoth
Phyrexian Tower
Strip Mine
Terramorphic Expanse
Evolving Wilds
Command Tower
Reflecting Pool
Mystifying Maze
Vesuva
Tolaria West
Grixis Panorama
Bojuka Bog 
  
   You can read all about the deck itself here, with comments and explanations by both the designer and owner of the deck, so I won't bother regurgitating their analysis. I will simply say that the list impressed me enough that I wanted to save it here for future reference. Normally, I would just get a notebook and jot down a few of the most interesting bits of tech, and use my own list as the basis, but I really think this version is different enough that I needed to just save the whole list and use it as my starting point, then "season to taste".

   To any readers who happen to follow GDC as well as my blog, my apologies for the redundancy of this content - but I wanted to be absolutely sure I could find this list again later when I finally decided to rebuild Thraxi, and posting it here seemed the most elegant solution.

Enjoy.

Sunday, July 11, 2010

Thraximundar the EDH Destoryer

Alright, this is going to be a quick decklist dump, as I'm currently deconstruction all my decks so that I can build some new decks. I won't be doing much discussing of this deck, but I'll just post the list here for posterity, and so I can rebuild it later if I want.

General: Thraximundar

Blue Creatures:
Merfolk Looter
Sakashima the Imposter
Mulldrifter
Body Double
Vesuvan Doppleganger

Black Creatures:
Bone Shredder
Dimir House Guard
Nekrataal
Puppeteer Clique
Kagemaro, First to Suffer
Drana, Kalastria Bloodchief
Nirkana Revenant

Red Creatures:
Flametongue Kavu
Anger
Spitebellows
Ryusei, the Falling Star
Conquering Manticore
Crater Hellion
Bogardan Hellkite

Multicolor Creatures:
Shadowmage Infiltrator
Anathemancer
Niv-Mizzet, the Firemind
Kaervek the Merciless
Garza Zol, Plague Queen
Thraximundar

Artifact Creatures:
Solemn Simulacrum
Duplicant

Blue Spells:
Jace Beleren
Deep Analysis
Foresee
Jace, the Mind Sculptor
Rite of Replication
Time Warp
Bribery
Treachery
Time Spiral

Black Spells:
Vampiric Tutor
Demonic Tutor
Barter in Blood
Damnation
Beacon of Unrest
Living Death
Liliana Vess
Sorin Markov
Profane Command

Red Spells:
Wheel of Fortune
Chandra Nalaar
Terminate
Bituminous Blast
Void
Prophetic Bolt
Slave of Bolas
Nicol Bolas, Planeswalker

Artifacts:
Skullclamp
Sword of Light and Shadow
Lightning Greaves
Sol Ring
Izzet Signet
Rakdos Signet
Dimir Signet
Obelisk of Grixis
Darksteel Ingot

Lands:
Island (x2)
Swamp (x2)
Mountain (x2)
Watery Grave
Blood Crypt
Steam Vents
Underground River
Sulfurous Springs
Shivan Reef
Dragonskull Summit
Drowned Catacomb
Scalding Tarn
Creeping Tar Pit
Graven Cairns
Cascade Bluffs
Jwar Isle Refuge
Akoum Refuge
Dimir Aqueduct
Rakdos Carnarium
Izzet Boilerworks
Crumbling Necropolis
Crosis's Catacombs
Tolaria West
Oboro, Palace in the Clouds
Urborg, Tomb of Yawgmoth
Barren Moor
Forgotten Cave
City of Brass
Terramorphic Expanse
Volrath's Stronghold
Phyrexian Tower
Vesuva
Miren, the Moaning Well
Mikokoro, Center of the Sea
Temple of the False God


Well, that's it for now. I'll try to amend this post later on with some actual discussion of the deck, but I'm in a hurry, so for now I will let the deck speak for itself. Enjoy!