Showing posts with label spoilers. Show all posts
Showing posts with label spoilers. Show all posts

Tuesday, April 24, 2012

Avacyn Restored EDH Set Review Portal



As is the custom here at The Command Zone, I've set up this post as a convenient page of links to all six parts of my AVR set review. The links below are broken up by color.



Please leave a comment if I missed a card, if you think I assessed a card wrongly, or if you just have some cool uses for a card in the set.

Enjoy!

Avacyn Restored EDH Set Review; Part Six: The Rest

Heading up the final section of our EDH Set Review is a trio of Multicolored cards, followed by a handful of Artifacts and Nonbasic Lands. This section is full of awesome and win.

Angels

Well, by now, you already know where this is going. Already, all three of these beautiful Legendary Angels are generating a metric ton of buzz and hype in the EDH scene.

Bruna is on overwhelmingly powerful creature, balanced nicely by the fact that's she's very specific about what she wants to do. Obviously, she is drawing all sorts of comparisons to Zur, Uril, and Sovereigns of Lost Alara. She's not the kind of card you just throw into every UW deck you've got, but if you build around her, she's insanely powerful.

She can clearly stand on her own, or be a finisher in some other General's Aura-themed deck (like a Zur deck, for example).
Gisela is the only card in the set to drop more jaws and cause more squeeling nerdgasms than Avacyn or Griselbrand themselves. Gisela seems poised to be the breakout star of the set, with the fourms and blogs going nuts over her incredibly sexy set of abilitys, not to mention she sports one of the best illustrations in the set, possibly even the whole block. Jason Chan really outdid himself her, and so did WotC's R&D department.

Gisela's high CMC makes her very unlikely to make any sort of waves in Standard or any other competative tournament format, so the demand for her should come almost entirely from the EDH crowd. Hopefully this will keep her affordable, because I expect we'll be seeing her all over decklists for a long while now.

This is easily my favorite card in the set, no question.
Sigarda is the odd lady out, in this trio. Not that she's not good in EDH - she most certainly will see plenty of action in our format - but she's also the most aggressively costed, at 5 mana. This means she has a bit more potential to have some crossover success. She's definitely a constructed-worthy card, in a vacuum, but it really depends on if there's enough other good stuff in her colors to build an archetype around her.

Fortunately, she is, in my opinion, the least exciting member of the trio. Not to say I dislike her - not at all! She just hoses things I happen to like quite a bit - cards like Barter in Blood (whose presence in the set may well contribute to Sigarda seeing a bit of tourney action).

She's very good, just has less of a "holy shit!" impact when you first see her.




Artifacts

This lacks impact. Will probably not have enough presence on the board to matter much. Seems good in a Tempered Steel deck, but I don't think that's a particularly viable archetype in EDH.
Well, this is certainly interesting. EDH is a format where creatures with ETBF effects are played extremely often. This combos with any of them nicely. Titans. Mulldrifter. Shriekmaw. Eternal Witness. Nucklavee. Woodfall Primus. Sharuum the Hegemon. Karmic Guide. The list is endless.
This isn't going to break the format in half (it's already broken!), but it will see play, guaranteed.
Well, this will be fun in mono-White Soldiers! Until someone gets annoyed and just Wraths all your Humans away. The problem with cards requiring you to tap multiple creatures is that they pretty much force you to overextend into a Wrath of God.

Then again, White already has pretty good removal options. It's probably worth noting that there are a LOT of Blue Wizards that are also Humans... this might not wind up being too relevant, but it's nice to have a potential removal card for colors that don't get a lot of good options.
 Terrible. Just posted it cause it's cool art.
Ooh, ooh! I know! Put this on Geist of Saint Traft!

Yeah, that's pretty much what every single person ever thought when they first saw this a few weeks back. It's super obvious, to the point that it's already going to be lame by the time anyone every actually does it in real life.

Problem is, I still haven't come up with any other use for it. Believe me, I'm trying.
I've had pretty good success with Temple Bell so far. It doesn't even matter that it's not in a Group Hug deck. Sometimes I'm just so desperate for a card-draw solution that I run the Bell anyway. This is likely going to just be a stricly worse Temple Bell. It costs one more mana, AND you have to put a charge counter on it before you can use it.

But, I can't wait to play with this anyway. I can imagine being able to set it up nicely enough that I don't care that my opponents are drawing cards too. Obviously if I have Consecrated Sphinx in play, I'm still coming out way ahead.




Well this is certainly an usual and interesting take on the three-mana, any-color mana rock. It's an unusual melding of disparate utility effects. The kinda, sorta issue here is that you really want to be droping mana rocks as early as possible, and at that point, Graveyards are likely to be empty that early in the game.

However, mana rocks are usualy kinda dead draws late game, so this little bit of extra utilty keeps it from being a completely useless draw at the late game stage. It's a nice gesture but I don't see this replacing Darksteel Ingot or Coalition Relic in most decks, but for metagames where GY hate is desperately needed, this will be a godsend to players.









Lands

Holy cow, this is amazing! Pretty much an auto-include into every deck with the right color identity. There's almost no strategy out there that can benefit from being able to play everything at Instant speed.
Bomb land! Basically it's a Command Tower meets Boseiju. Set this to your General's creature type, and you never have to worry about Hinder or Spell Crumple again. The only downside here is that this is gonna be highly sought after for nearly every format in existance, so it's never going to be cheap to acquire.

Obviously, it's best in a Tribal-flavored deck, but really this can be played in almost any deck.
Another great land. This one is just a little bit less awesome than the other two in it's cycle. Still it's going to be pretty good in almost any deck it fits into. Unearth and Flashback are just two of many mechanics that will be happy to see this land.
Obviously, you're only playing this in heavily Angel-themed decks, with enough Tribal support to matter. Not great, but narrowly useful when it does fit in.
 Wow. Another exceptionally strong ability for a cheap activation cost. I've already been biting the bullet and playing Hall of the Bandit Lord in a number of decks. Clearly, Hall can go into any and all decks that want it, but this will be VASTLY better than Hall in those decks lucky enough to have the proper color requirements. Without question, this land is extremely strong.















That wraps up our Avacyn Restored EDH Set Review. The final verdict: Awesome! The set is chock full of playable cards in every color, and nothing, save the two flagship Legends seem to be over the top, power-level-wise. It's not quite Ravnica: City of Guilds levels of awesomeness, but it's the closest they've come in a long while. I'm very pleased to say that WotC appears to have knocked this out of the park.

Enjoy!

Avacyn Restored EDH Set Review, Part Four: Red

Red is usually thought of as the "worst" color in EDH. While it's true that Red mostly has a hard time with late-game reach and is much better at dealing 20 to a single opponent than dealing 40 to three or four opponents, that's not necessarily an insurmountale disadvantage.

Avacyn Restored brings us one of the most exciting Red cards to come along in a while - Reforge the Soul. An almost-reprint of Wheel of Fortune, Red mages should be happy to have yet another "draw seven" in their arsenal, and this time without the awkward Suspend mechanic.

On the down side of things, Vampires didn't get much love, just a couple of mediocre commons and uncommons. We did get a two-headed devil dog, though, so that's pretty cool.


Overcosted chaff, but likely to be someone's Secret Tech pick one day. Rhys or Ghave decks might cringe at seeing this, but there are far more efficient and effective ways to hose those decks. If it cost four, and could be a Sunforger toolbox peice, it'd be okay, but alas it is not.
I really think this could have been a 5/5 and been printable (and certainly more playable). Neat art, but terrible card. Shame, since the last two dragons in this block were both pretty awesome.
 Usually these one-shot "ritual" effects are pretty terrible if not outright unplayable in EDH. But there are decks that can do a lot with some big-mana for a turn. I could see playing this in my Rith token deck if I had a couple more X spells in the deck. Paying 1R for 8 to 10 red mana is not a terrible deal. Mostly, though, this is not an EDH-worthy card.
Lavalanche can be pretty devestating in a big-mana deck, sit stands to reason this could be as well. However, paying full price for it is wholly unappealing. It's pretty much the Miracle cost that makes this even remotely worth considering.
This could just straight-up kill a player dead on the spot in a token deck. I see this being useful in all sorts of Jund or Naya builds as a potential one-shot kill card.

Also, pretty good tech in Riku. You can copy the spell without having to tap more guys, and effectively deal 6 x the number of creatures you control to one or two targets. Not bad for 5 mana.
Yeah, Red decks can run out of gas easily. I'd rather have Wheel of Fortune and the like, but this could do in a pinch. It also enables some Madness, Hellbent or Flashback tricks. Pretty narrow, but mildly playable in the right decks.
I can see this in a lot of Riku or Intet decks, as well as Grixis Good Stuff builds that have a high Instant & Sorcery count. Copying shit is fun and popular in EDH, which the popularity of cards like Twicast, Kiki-Jiki, Rite of Replication or Wild Richochet can attest. That it's an Aura which carries with it that card-disadvantage baggage, it's still worth the risk at an amazingly cheap cost of 1R to cast, and R to activate.
Meh. If the second ability were worded like Spikeshot Elder's it'd be pretty good, but as it stands, this is likely to be a bit too janky to see any real play. I might try to shoehorn it into my Garza Vamp tribal deck, because it is a two-mana Vampire, but it's probably never going to be all that great.
Very underpowered for EDH. Nice in Limited, but that's about it.
Sorta interesting, but can't compete with Falkenrath Noble for a really good Vampire with a death trigger.
 This guy is super efficient for what he is. Basically a 4/4 for four mana, with Undying as a nice added-value bonus. This will be great in any Red Equipment-based Voltron deck. Imagine this guy carrying a Sword of War and Peacer or a Sunforger. Sweet. Plus, it's a two-headed hound. How awesome is that!
Meh. If human tribal becomes a real EDH deck archetype, will it contain Red? I don't see it happening.
Hmm, interesting. A very nice Haste enabler, but I don't know if this can compete with Anger and urabrask. If I were running Boros Guildmage in anything, this would likely replace her, but I'm not. Still, it's cheap and likely to give you some value before it gets caught in a Wrath effect. I definitely see this working in a deck that is really pushing the aggro envelope as hard as possible.
Poop.
As bad as this may seem on the surface, Red really can use this effect. I'd be happy to play this in a number of decks. Probably none with Blue in them, but for Red/Black or Red/Green, could be alright. Pairs great with Squee, by the way.
I usually hate creatures that are just big and dumb and have zero evasion, but a potential 20/20 for five is pretty compelling, especially in the color that already has Warstorm Surge and Fling.
Amazing. I will happily play Wheel of Fortune for five, even without the potential for Miracle-ing it out for two. Very, very good card. Should see plenty of play.
Seems good in any deck that is planning on copying it or casting it for free. Mostly this just looks annoying and obnoxious to play against, and isn't likely to benefit it's caster quite enough to warrant casting it. Time will tell, but I foresee this being avoided by most EDH players.
















This would have been a lock for my Stonebrow trample deck if I still had it together. Likely to get limited play in specific decks. Seems fun with Gisela,  or any large-ish Double Strike guy. Also, Malignus.
Virtually unplayable, but I still can't help but think about pairing this with Boros Swiftblade or something similar. Probably not worth it, though.
Not good enough. Sure, for one R it's great, but for six it's abyssmal.
I kinda hate this guy. Well, the card itself sucks. The character is awesome. Devil guy with a pimp coat. Yeah, I can dig that. Still, it's that word "random" in the first ability that absolutely kills any potential use I might have for Tibalt.
This guy looks like a fun, janky EDH bomb in the classic sense. Back before we had Praetors and Titans and Sphinxes that were just flat out amazing, EDH players were playing the shit out of cards like this guy. I love seeing cards like this because it's clearly gonna see play in EDH, but it's very, very unlikely to take off in any other format out there, meaning this will never be more than a bargain bin rare.

I'm not looking forward to seeing Riku copy this guy, though. Or Tooth and Nail for this plus Kiki-Jiki.

Oh, and this is pretty much the best possible target for Infinite Reflection (in this set, at least).
I'm looking forward to opening tons of copies of this guy. Because I'm gonna trade every friggin one of them to tournament players and RDW die-hards.
They're really trying to push Humans in Red. Seems cool. We'll see if players take the bate or not, but I see this card as more of a 60-card format card, not EDH.
Most of the time, I'd rather play Conquering Manticor. For one more mana we get a 5/5 Flyer instead of a 3/3 Haste body. But, this lady can steal Planeswalkers and the like, which the Manticore can't do. More importantly, this is yet another "Threaten" that interacts nicely with this set's new "Flicker" technology to allow you to permanently steal things, not just until End of Turn.














Well, that wraps up our look at Red. There are a handful of situationally cool cards, but the stand outs are Reforge the Soul and Tyrant of Discord. Red didn't fare as badly as Black, though, so that's something to be thankful for. Definitely digging the fact that the more expensive rares and mythics are pretty much Constructed-only cards, while the ones that look to become EDH staples are more budget friendly. I'll be happily trading away Tibalts and Vexing Devils for fistfulls of EDH dollar-binder rares.

Up next, obviously, is Green. Enjoy!

Monday, April 23, 2012

Avacyn Restored EDH Set Reveiw, Part Two: Blue

Time for the Blue portion of the set review. Blue usually has some pretty abysmal rares with weird, janky effects that usually wind up being way to quirky to actually be good. This time, Blue gets Infinite Reflection, which seems likely to be a cut above the usual wacky Blue rare. It at least has lots of potential for awesomeness. Let's see what else Blue might have to offer...

Only warrants a mention because of it's vague similarity to Sakura-Tribe Elder, a beloved staple of the format. But, while this does look an awful lot like STE, superficially, it's significantly less powerful. For one, drawing a card is not nearly as good as the Rampant Growth given by the snake, and for another Blue just has better ways to draw cards. Where as STE was actually one of Green's best ramp spells of all time, this is rather mediocre for a Blue card-drawer.
Speaking of mediocre card draw, this is pretty underwhelming. However, it's useful if you're setting up for some Tunnel Vision shennigans or something like that. mostly, though, I'd be playing Foresee or Deep Analysis well before I'd be looking at this.
The key to breaking a symmetrical effect like this (that benefits all players equally), is to build your deck to take better advantage of it. For this Enchantment in particular, that means loading your deck with more powerful, high-end Instant and Sorcery cards so that, while your opponents will be getting discounts too, you're just getting better value by casting more powerful effects than they are.

It should also be noted that this will be a lock for many Riku decks; at least those that aren't focused too heavily on creatures. It's nicely satisfying that this just happens to reduced the cost by 2, while Riku's copy ability costs 2...
Cute, but probably too weak to really matter unless you find a way to go infnite, then it's just another dumb combo peice. Still, I can think of a few minor uses for this that might elevate it from "bad" to "acceptable".
Impressive. I'm pretty sure this card will see tons of EDH play, but it may take some time for him to catch on. The myriad possible uses for this card are FAR too numerous to mention here, but just trust me when I say this is one of the most endlessly versatile creatures I have ever seen.
It will do stupid, stupid things with Primeval Titan.


Damn. This makes Evacuation look downright sad.  Yeah, Evac is an Instant and this is not, so that's a definite downside. But, I think the fact that it hits all nonland permanents and the ridiculously sexy Miracle cost makes this vastly superior. Best of all, though, is that you can play them both!
My kneejerk reaction to this card was angry confusion. This just feels like one of the least Blue cards I've ever seen. It just feels like an egregious breach of the color pie, that I hated it right off the bat. Then I looked all the way back to Alpha, which had Lord of Atlantis, and then more recently at Grand Architect. So yeah, it still feels like they cheated a bit here, but I guess there is some precedent for giving Blue a vaguely specific Anthem effect. Seems cool with Emeria Angel.













I get that a 3/4 Flyer for three mana is supposed to be sexy, at least in Blue. But I hate this for pretty much any format. I might draft this, but I can't see using this outside of Limited.

Meh. So, I can now attack with Arcanis AND draw cards? Wait, why am I not just playing Consecrated Sphinx? That's way better. Potentially a janky combo peice, terrible everywhere else.

















One of the most interesting and exciting commons in the set, Ghostly Flicker has a lot of potential. It's a shame that it can't target Planeswalkers, though. I defiintely think this is playable in the right decks, which is quite a lot of them. There are a number of ways this can be used in an infinite combo, but it has a very diverse range of possible uses outside of that one.
For once the standard shitty Blue enchantment is actually pretty cool. Maybe it's still shitty, but it's the kind of card I'll try to play anyway, just because it has such a high potential for funny, awkward game states that even if it completely fails to win me the game, it will still probably be fun enough that I don't care. That said, there are some pretty tech-y ways to make this actually good. Putting it on an opponent's Primeval Titan is a good start.
 Blue already has better bounce options, most of them Instant speed.
I'd almost always rather play Invisible Stalker or Blighted Agent over this. I can see this being acceptable in Rafiq, though.
 Really cool set of abilities, but as a 4/4 with no evasion, this isn't likely to be able to safely attack more than once or twice, if at all. Also the "if you control no other creatures" part makes me sadface. I can't imagine this being played at all in EDH, apart from in some very odd, very janky theme deck.
Card drawing engines like this are always good. It's a bit narrow, yes, and to such an extent that it will definitely limit it's overall playability. But there are absolutely some decks out there that will just go to town with this guy.  Most of the time, I'll be sticking with my Mulldrifters and Consecrated Sphinxes, but I'm determined to find a home for this guy.














I'm not sure Blue is the best color to take advantage of this, but I suppose it will draw 3 or 4 cards most of the time in the right deck.
 Ugh. I know a lot of people think this is awesome, but I just think it's boring. Yeah, it combos wtih Food Chain, but I could care less about yet another infinite mana combo. Most of the time, this is simply going to be an utterly irrelevant body that only works against stuff like Swords to Plowshares or Path to Exile, yet isn't at all threatening enough to warrant an opponent wasting one of those spells on it. I'll definitely be trading away every copy of this I open.
Nice. New take on Mistmeadow Witch, but with the new flicker technology. Obviously this is pretty good with repeatable steal effects like Dominus of Fealty or Chamber of Manipulation, where it lets you cheat and keep the stolen guy permanently. But it's also a 1/1 creature, and likely to get Wrathed away incidentially before you've done anything cool with it. Still probably pretty useful in a variety of decks.
"I cast my big, scary threat."
"Counter that?"
"Mmm... I'd rather you didn't."

What can I say, I dislike countermagic, but a counterspell that will mostly be used to counter other counterspells is not at all a bad thing.
Yay! Another too-expensive Control Magic variant. I take back what I said about Infinite Reflection. THIS is Blue's shitty enchantment for the set.

God, I miss Treachery.
Well, they've been pushing mill quite a bit lately, but this seems weaksauce, if that's what you're going for. Almost certainly too weak for EDH. If you're really wanting to push Mill as a viable win-con, this ain't the card to do it with.
Seems too random and uncontrollable to me, but I'm sure it'll see quite a bit of play regardless. This would defiintely be fun to copy with Riku or Echo Mage...


















Clearly that "ultimate" is just bonkers. True, that applies to most P-walker ultimates, but this one is definitely up there with one of the most powerful. Her other two abilities are also pretty wildly variable. Some situations, she'll be amazing, others, she'll be terrible.

At $40.00 currently, she's not good enough to run out and buy a copy of her, but if I happen to crack her in a pack, I'd be happy to find a home for her in one of my decks. Probably Edric.
Bleh. There are better Ophidian variants out there. That said, I'm considering this for Edric, as it's pretty thematically and mechanically relevant, but beyond that, I see little to no use for this guy.
Well, I rather doubt any of you need me to tell you that Time Walk is rather playable. On the other hand, not a lot of you will want to pay seven mana for a Time Warp that exiles itself, thus preventing Cronarch/Witness bullshit.

That's why I love it, though. Extra Turn effects are just fucking annoying when you can get them back repeatedly with various regrowth effects. The self exile clause, plus the holy-shit sexiness of the Miracle cost makes this my favorite Extra Turn card in the game.

(You can always Echo Mage this...)







Beautiful art, compelling Miracle cost, but atrocious retail mana cost. Hard casting this will almost never be worth doing. If it was a tuck spell, I'd say it was absolutely 100% playable (assuming you are willing to play with tuck effects, naturally). But as-is I don't think this stands a chance.
















That's it for Blue. What's the verdict? Well it's a little unfortunate that there are two mythics in the color that are extremely high-dollar right now, but I can see Tamiyo failing to connect with the serious business players and dropping in cost, a la Jace, Memory Adept. She might also have such a high casual appeal, though, that she remains quite expensive for the time being. The psuedo-Time-Walk will almost certainly retain it's value, so you better pray you open one in a pack, if that's the kind of thing you'd like to have for EDH.

The rest is a pretty typical mix of trash and treasure, but with a fairly high amount of playable stuff. Blue doesn't usually fair quite this well, so it's a happy day for non-dickish Blue mages.

Next up is Black. Enjoy!