Alrighty, folks, I’ve got another list for you today. This
one is sort of a Dragon Tribal list, in the Temur colors, led by my dear
friend, Maelstrom Wanderer. Before I get into talking about this deck, let’s
just go straight to the list.
CREATURES
Maelstrom Wanderer
Clever Impersonator
Mulldrifter
Icefall Regent
Keiga, the Tide Star
Quicksilver Dragon
Dragonmaster Outcast
Dragon Whisperer
Flametongue Kavu
Shaman of the Great Hunt
Thunderbreak Regent
Stormbreath Dragon
Thundermaw Hellkite
Scourge of Valkas
Spitebellows
Scourge of the Throne
Tyrant’s Familiar
Balefire Dragon
Utvara Hellkite
Sakura-Tribe Elder
Bloom Tender
Reclamation Sage
Nissa, Vastwood Seer
Eternal Witness
Temur Sabertooth
Destructor Dragon
Foe-Razer Regent
Coiling Oracle
Surrak Dragonclaw
Savage Ventmaw
Niv-Mizzet, the Firemind
Progenitor Mimic
Dragon Broodmother
Intet, the Dreamer
Atarka, World Render
Dragonlord Atarka
SPELLS
Dragon Tempest
Descent of the Dragons
Epic Confrontation
Savage Punch
Kodama’s Reach
Cultivate
Frontier Siege
Skyshroud Claim
Greater Good
Verdant Confluence
Mana Reflection
See the Unwritten
Garruk, Caller of Beasts
Zendikar Resurgent
Tooth and Nail
Temur Ascendency
Unexpected Results
Sarkhan Vol
Sarkhan Unbroken
Sol Ring
Izzet Signet
Gruul Signet
Simic Signet
Coalition Relic
Hedron Archive
Crystal Shard
LANDS
Volcanic Island
Taiga
Tropical Island
Steam Vents
Stomping Ground
Breeding Pool
Sulfur Falls
Rootbound Crag
Hinterland Harbor
Cascade Bluffs
Fire-Lit Thicket
Flooded Grove
Temple of Epiphany
Temple of Abandon
Temple of Mystery
Izzet Boilerworks
Gruul Turf
Simic Growth Chamber
Reflecting Pool
Frontier Bivouac
Command Tower
Evolving Wilds
Desolate Lighthouse
Alchemist’s Refuge
Temple of the False God
High Market
And, I’m still not ready to delve into this list quite yet.
First I want to talk about a topic that I have only barely touched upon before:
Theme. That is, how I approach and view thematically-built decks. The term “theme
deck” means different things to different players, and the above list
represents what I consider to be a theme deck. But to many, this would barely
qualify, if at all.
Let me back up a bit. I have, for a very, VERY long time
been a devotee of the Bauhaus school of art, specifically their chief philosophical
approach to art: form follows function. *Note: this phrase was actually coined
by an American architect, Louis Sullivan, and often incorrectly attributed to
the Bauhaus school, but though they did not coin the term, the works of the
Bauhaus sure as hell exemplify that ideal in every way possible.
The Bauhaus combined craft with art. They were involved in
fine art – that is, art for art’s sake, or decorative art. You know, paintings,
pictures, that sort of thing. But they are more known for their functional art –
everything from architecture to furniture to typography and font design. To
explain what form “follows function means” in practice, let’s use the example
of a chair. Now, in some circles it was thought that aesthetics were the
ultimate ideal and if you were setting out to make a chair, your primary goal
above all else was to make it beautiful. If the chair turned out to be
uncomfortable, impractical or unable to support the weight of a full-grown
human, then no big deal. As long as it was pretty to look at, you could sit it
in a corner and call it “art”.
The Bauhaus took the opposite approach. First you had to
make sure the chair fulfilled its functional purpose as a chair. It had to
support the weight of someone sitting in it and had to be comfortable (but this
was 1920’s Germany, so “comfortable” was defined quite differently than you or
I might define it) to sit in. In short, a chair had to be useful as a chair
first, and “pretty” second. A font that was eye-catching and flashy but not
easy to read was absolutely worthless as a font. Now, I’m not actually a tremendous
fan of the minimalist, modernist aesthetic this line of thinking produced,
overall. A typical Bauhaus chair tends to be pretty ugly, in my opinion. But I
absolutely admire and often live by the sentiment, nonetheless. For me, form
must always follow function. My wife loves interior design and is constantly
re-decorating our house. But I am constantly veto-ing some ideas she has on the
grounds that they aren’t practical -
sure that thing would LOOK good over there in that corner, but I USE that thing and it’s going to be very impractical if it’s way over there!”
sure that thing would LOOK good over there in that corner, but I USE that thing and it’s going to be very impractical if it’s way over there!”
The frequency of use should directly correlate to its ease
of use – if it’s something that is used every single day or multiple times a
day, then it’s “place” should be out in the open and within reach. Take a TV
Remote or a toothbrush for example – two items that, in the average household
are very likely to be used on an extremely frequent basis. Declaring that the
remote control should go into a basket, which in turn is shut away in one of
the entertainment center’s cabinets is fine and dandy, but who the hell is
actually going to put it there? And if my toothbrush is not someplace where I
can reach for it while standing at the bathroom sink, but rather I have to open
a cabinet or drawer or, heaven forbid, bend down to find it, then I’m likely to
just stop brushing my teeth entirely. It’s not that I’m lazy… well, I am, but
this particular point would still be true even if I weren’t… but I just think,
at a functional level it is just insane to put something you use constantly in
a place that is not extremely easy to access. However, if you rarely use
something, or if it is strictly decorative and serves no other function, then
where you put hardly matters.
Basically it comes down to the question “If I put this item
in this place, will accessing this item from this place be of sufficient effort
or annoyance that it will actively dissuade me from using this item?” If I feel
that the answer is “Yes, if I put this item here, then I am pretty sure I will
begin to use this item less frequently than I currently do.” If that item is
something important – like, again, a toothbrush or remote control, or maybe a piece
of exercise equipment then a “yes” answer to that question is simply
unacceptable and putting that object in the proposed place is equally
unacceptable. Example: I bought a stair-stepper so that I could get some exercise
without having to go outside and get all hot and sweaty or subject myself to
airborne allergens. I could just put it in front of the TV and let my mind
atrophy instead of my muscles, for a change. But there was no good place to
store the thing when I wasn’t using it. My wife kept putting it in increasingly
more obscure and hard to reach spots, because it was, to be honest, and
ugly-ass piece of plastic and rubber and was a bit of an eyesore. But the
problem was, this was something I was already hard-pressed to find motivation
to use, because I hate exercise. But as it grew progressively harder and harder
for me to access the tool, the less and less diligent I was in using it. On the
flip side, I often use this trick when I am using something too much. For
example, if I buy a bag of candy and I find I’m eating it too quickly I will
put the candy in a dish with a lid and then put that dish in a cabinet. Now, to
get candy I have to open both the cabinet containing the dish and the dish
itself. This increases the level of effort to get the candy enough that I will
probably just forget the candy even exists for the rest of eternity, and, problem
solved!
But what on earth does this have to do with Magic?
Well, when it comes to theme decks, there are basically two
schools of thought – theme follows function and vice versa. Theme is basically
aesthetical deckbuilding. The more you devote your attention toward theme, the
less functional the deck becomes. We’ve all seen those really crazy theme decks
like “nothing but old people in the art”, or a Marvel Comics deck where every
creature represents a specific superhero or comic book character, and all the
spells represent specific powers they use. And then there are those tribal
decks where every last creature HAS to be that one creature type. Decks like
this are, to me, a lot like a chair that is ridiculously ornate and beautiful
but terribly uncomfortable and thus largely useless as chair. I have to ask, if
all you wanted was a pretty-to-look at chair, why didn’t you just paint a
picture of a pretty chair? Why did you have to make an actual chair that cannot
be used, practically, as a chair? But, getting back to Magic… what is a deck’s
purpose? A deck of Magic cards has exactly one purpose: to play and (try to)
win a game of Magic. Everything else is secondary to that purpose.
But those theme decks that are such slaves to their theme
that the abandon all pretense of function are like a chair that can’t be sat
in, or, you know at your grandma’s house how she has all these towels hanging
up in the bathroom, but some of them are for actually drying your hands but
others are never, ever to be used as towels?
Yeah, those. Towels that cannot be used to dry things, candles that are
never lit but just gather dust for years, and couches with plastic covers over
the cushions just piss me off. You are robing that thing of it’s very purpose! And
theme decks that are unwilling to make concessions to playability are basically
the same thing.
Now, that all said, taking my view to the extreme will often
lead to the kind of staple-laden Good Stuff builds that I used to be prone to
building. I have definitely allowed my creative pendulum to swing more toward
the thematic side of the spectrum of late, and I definitely get tired of 50% of
my slots in every list going towards “auto-includes”. Point is, taking either
view too far to one side or the other is just bad Magic. You end up will a “cool
in concept” deck that is terrible, or a really good deck that wins a lot but is
boring as shit to look at, talk about or play.
There is, as with all things, a happy medium and I’m trying
to find that sweet spot where my decks have some individuality and offer a
variety of card choices, but still manage to actually hold their own as decks
one would actually want to play and possibly win a few games with.
All of this is just to explain why, when I call this a “dragon
tribal” list and you see a Mulldrifter and an Eternal Witness and your first
impulse is to take me to task for those “boring old good-stuff cards” or scorn
some my choices for being “off theme”…. well, frankly, I don’t want to hear it.
I want this deck to actually win games, sir and/or ma’am. I want this deck to
be fun to play, and having at least a plausible chance at winning is a firm
requirement for a deck to be fun, to me.
Anyway, right now my approach to thematic building could
best be described thusly: I tend to start out at like 99% pure theme, then
slowly add in “good” cards until the deck feels like it works. That’s a bit
oversimplified, but it suffices. For this deck, actually, it’s actually pretty
close to how I actually built it. I started with about 2x as many dragon and
dragon-related cards, but every deck needs certain things – ramp, draw,
removal. There aren’t a lot of dragons that draw cards, basically only one that
ramps, and a few expensive ones that double as removal. So, for the deck to
actually work as a Magic deck, it needs stuff like Wood Elves, Mulldrifter and
Spitebellows, to do the things that Dragons just don’t do well, or at all.
If you really, really wanted to go fully tribal – no creatures
except those with Dragon on their type line – you could cheat and run all your utility
stuff as spells. But ultimately, that is a distinction without a difference. If
I literally just replaced Wood Elves with Rampant Growth, Mulldrifter with Deep
Analysis and so on, until all my utility spells were non-creatures, and all my
creatures were Dragons, how is that actually better, even thematically? If I’m
not replacing Wood Elves with a DRAGON, then is Wood Elves actually diluting the
theme in any way? And how does Wood Elves ruin the theme, but Cultivate doesn’t?
Ultimately these questions and arguments are interesting to
ponder, but mean little to me – I’m going to run whatever I think will make my
deck work, period, end of story.
So, moving on, how does this deck work? Excellent question!
I’m glad I asked me that.
Skipping ahead to the end, I’d say beating down with dragons
is probably very obviously this deck’s main objective. And, to me, that is all
that is required of a “theme”. It doesn’t matter how many cards you run “on
theme” or what creature types you include. The theme is nothing more than what
the deck wants to DO and how well it supports DOING that thing. So rather than
focus an trivialities like how many dragons do you need to run before you can
call it a dragon deck, let’s just ask a more practical question – does the deck
produce lots of dragons and does its main path to victory involve swinging with
lots of dragons? Yes it does, Other Barry, yes it does!
Now, superficially, this deck looks a lot like my old Maelstrom
Wanderer deck. But it’s really quite different. My old MW list, if it could be
said to have a theme at all (a stretch even I wouldn’t make), it would be a “Maelstrom
Wanderer” theme. That list’s main goal was to cast MW as fast and as often as
possible. Everything in the deck was in service to this goal, to some degree.
Utlimately the deck just wanted to 1) ramp into MW, 2) cascade into good stuff
3) repeat until opponents are mush.
There was a very tiny subtheme of top-deck manipulation so I could set
up my cascades instead of cascading blindly. Mostly, though, it was ramp and
generically-good bombs.
With this list, though, MW is really a secondary plan. He’s
there to provide card advantage if we fall behind, or put the final nail in the
coffin when we’re ahead. But he supports the dragons. In fact, the very first
game I played with this list, I won without ever casting MW at all. My old list
basically had NO plan other than to cast MW so this would have been virtually impossible.
Here, MW is still insanely powerful, but he isn’t the central focus of the deck
and he isn’t always basically the single best thing you can be doing at any
given moment. In other respects, though, this does still do a lot of typical MW
things. Largely, it revolves around ramping into bombs, powering out massive
threats and gaining overwhelming card advantage and sometimes bombarding your
opponents with “free” Tooth and Nails, etc. It’s still Battlecruiser Magic at
its finest, but most of our battlecruisers happen to be dragons, and as such,
there’s actually a fair amount of synergy
here.
While most of our dragons are just dragons – big flyers with
some abilities, some have tribal synergies. Utvara Hellkite is probably the
pinnacle of dragon synergy. The more dragons you have, the more dragons it
makes. Simple, but effective. Then there’s Scourge of Valkas and Dragon Tempest,
for some synergistic face-murdering. Atarka gives the whole team Double Strike,
which is insane, by the way, and we get to run a couple of versions of Sarkhan,
the ultimate dragon fan-boy.
I especially like Scourge of Valkas and Dragon Tempest
because they require a critical mass of dragons to be effective. This, in turn,
encourages us to play more… questionable… dragons, like Quicksliver Dragon, Dragon
Broodmother, etc. over more generic-but-way-better cards. Basically they keep
us from drifting too far into the good-stuff realm. Now, in the past, I’m the
type of player that would immediately question the “wisdom” of stacking your
deck with janky dragons just to make Scourge/Tempest playable, being fairly
questionable themselves, especially. But, again, I’m trying to lean more toward
theme these days, and so far Scourge of Valkas, at least, has proven powerful
enough that he more than makes up for a few weaksauce dragons.
Oh, and one more note about running non-Dragon utility guys…
if we didn’t have a bunch of little dorks in the deck, we’d have no reason to
run Descent of the Dragons, which is an awesome card. I think this card alone
justifies the “cheat” in running off-tribe creatures, because those creatures
can become dragons later.
I’m also trying to avoid running almost all mono-red
Dragons. So I could easily cut, say, Quicksilver Dragon for almost any red
dragon and it’d probably be at least a slight upgrade. But there are so few
blue or green dragons, and I really wanted this to be a TEMUR dragon deck, not
a virtual mono-red deck splashing green for some ramp and blue for Keiga. So,
again, I am certainly making some power-level concessions to theme, but at the
same time, I am careful to make those concessions intelligently and within
reason. I don’t love playing Destructor Dragon over Indrik Stomphowler, but at
least I’m not completely forgoing my ability to kill a Mirari’s Wake or
Nevinyrral’s Disk. And, again, cutting the weaker Dragon cards for better
non-Dragons weakens not only my theme, but also my synergy.
Which is not a new concept – cards that are weak in a vacuum
can become strong enough to be playable when they have particular synergies
with other cards in your deck. I’ve been playing EDH for about 10 years,
almost, now, and I don’t think I have EVER included Soul Warden in and EDH deck
until I built Karlov a few weeks ago. Now, suddenly, almost any hand with a
Soul Warden in it, I snap keep. So I’m still light years away from building that
deck where every card has to have someone slouching in a chair in the artwork. I’m
not building drawf tribal, and I’m not building a “Fantastic Beasts and Where
to Find Them” theme deck. My themes still have at least some synergistic,
strategic or mechanical through-line guiding them.
As for the list above, I’m pretty happy with it so far, but
as always I try to talk about flaws or weaknesses, as I see them. First of all,
I think you’re about 5% to beat any Karrthus deck. Your only real hope is to
sandbag a clone effect, wait until they jam Karrthus, pray to God you survive
that first onslaught, and then try to get them with that clone. Protip: when
the legend rule happens, sac the clone, so you keep their original Karrthus.
Second, I am very unsure how this deck would perform outside
of groups that use the Gis Mulligan. For those that don’t know, that means you
basically just mulligan to 7 until you get something playable. DO NOT ABUSE
THIS. My playgroup also happens to be my closest circle of friends, so we have
ample reason to trust each other, and ample reason not to abuse said trust. It’s
pretty easy to get a hand of three lands, three 6-drops and an 8-drop or
something absurdly terrible along those lines. I really haven’t had to lean too
heavily on our generous mulligan policies, but it could be an issue in groups
with “real” mulligan rules. And, for the record, I think it would be very
scummy to use the Gis Mulligan as a crutch, so don’t think I built this deck to
take advantage – it just worked out that way. Even though I can get away with
it, I am still trying to tune the deck a bit better so that if I were forced to
use “real” mulligans, I wouldn’t be completely screwed.
Third, everyone HATES Maelstrom Wanderer. Well, not me, I friggin’
love him, but everyone not playing Maelstrom Wanderer hates him. He’s absurdly
overpowered. That’s a big reason I built this deck the way I did. It’s theme-y,
not too good-stuff-y. Dragons are awesome! Everyone loves dragons! It plays
janky cards, but makes up for weak card choices with overall strong synergy.
And it isn’t built in such a way that all you ever do is cast MW over and over.
It actually has a real game plan. That all said, MW is so stupid good that people
will probably try to kill you before you hit 8 mana just in case. This version
definitely hasn’t drawn the same level of hate my old MW list did, but I’ve
still been playing it very sparingly, very cautiously. If it continues to do as
well as it has so far, it’ll probably start to get hated on again. My old list
had no trouble being the archenemy and could easily handle a 3-on-1 game, but I’m
not so sure this version is as resilient. It’s possible that this deck is in
that terrible place that all decks hate to be: good enough to draw hate, but
not quite good enough to handle it!
As for specific card choices, there’s certainly a lot of
room for customization. I only have one clear dud in Garruk, Caller of Beasts.
He was a holdover from my previous Temur build, a Surrak deck, but so far I haven’t
liked him much. I actually don’t want to draw 3 or 4 giant, expensive dragons
every turn, as it turns out. And most of them don’t have green in their CI and
cannot be cheated into play with his -3. Finally, the one and only time I have
ever gotten his emblem was in this deck and I still managed to lose that game.
Another dud (sort of) is Foe-Razer Regent. The only reason
this guy hasn’t been performing, though is because he doesn’t have his BFF,
Gruul Ragebeast. I cut Ragebeast because I was trying to minimize the off-theme
stuff, but without him, the Regent is not stellar. I did include a few
fight-based spells but that has not been enough to really kick Regent into
gear.
So, I’ve been considering cutting Garruk for Ragebeast,
which makes sense and is a fair swap. However, I really think what I want in
Garruk’s place is… Elvish Piper. Okay, Elvish Piper is one of those “noob”
cards – you know, the kind new players gravitate toward and insist on playing
constantly even when you explain to them, rationally, why it’s not good, but
eventually you realize they are just going to have to find out the hard way. We
all played Elvish Piper decks at one point, and we all eventually realized the
error of our ways and abandoned those decks.
But, while playing this deck, I have had numerous situations
come up where I thought “I really with this Garruk was an Elvish Piper right
now”. Okay, I say numerous, really it was like two or three times, but the fact
that Elvish Piper popped into my head at all, let alone THREE separate times,
is not something I can just ignore. It’s probably as janky now as it has ever
been, but at the same time, I think this might be its moment to shine, finally!
Basically of the times I have had Garruk in play his -3 was the most relevant,
or would have been if it didn’t specify “green” creatures. Elvish Piper does
exactly what I want Garruk to do, but without that green-only restriction.
Plus, MW gives him haste, so he’s likely to get at least one activation before
biting it.
Yeah, so I think I have convinced myself. Gonna cut Garruk
in favor of Elvish Piper (God, I still can’t believe I just typed that!), and
try to find something else for Gruul Ragebeast, but I’d rather not cut a dragon
for it, obviously.
Other questionable things:
Dragon Broodmother. A fine card in the right deck, but this
deck just doesn’t make use of her abilities particularly well; not a lot of
fodder for Devour, no token or counter synergies to speak of. Could easily be
replaced with another, better dragon.
Same is true of Quicksilver Dragon, though, honestly, this
guy isn’t all that bad. It just sucks that he’s the only Morph so it won’t take
long before your opponents will always know exactly what your face-down guy is.
Good news, though, is they likely won’t be all that afraid of it. I am just partial
to him because he’s a semi-playable Dragon in mono-blue.
Verdant Confluence. Exceptional when you cascade into it,
but less so when you have to cast it. My expectation was having lots of dead
dragons and this thing getting them all back for me, or maybe a Temur
Ascendency or Dragon Tempest. It’s also perfectly fine if you have nothing
better to do than triple-Rampant-Growth, as this deck is very, very capable of
using mana. You basically can’t have too much mana. Actually that brings me to
a point in favor of keeping Confluence – Mana Reflection and Zendikar Resurgent
are huge, HUGE targets for removal, but they’re also very worth getting back if
you can. One might question having both of those enchantments, but they’re so
damn good the redundancy is warranted. Plus, like I said, they’re huge removal
bait, so the first one you cast is very likely to die. Hopefully the second one
sticks.
I’m not 100% sold on Bloom Tender in this deck. She’s
awesome, usually, but I tend to run her in decks with very cheap commanders
like Darevi, Marath or Anafenza, so I can go, T2 Bloom Tender, T3 cast
commander, and on turn 4 have 6 or 7 mana to do… whatever. This deck, there
seems to be a higher chance of Bloom Tender just tapping for G until turn 5 or
6 or so. But, thus far, she hasn’t given me any clear reason to cut her, so
these are just speculative concerns for now.
And finally, Nissa, Vastwood Seer is a card I just kinda
threw in ‘cause I had one. I probably have another card that would be better
here, and I probably have other decks that want Nissa more, but until I figure
out where she’d be better served and what should replace her, she seems to be a
perfectly fine inclusion. A bit on the good-stuff side, sure, and not
particularly thematic, but acceptable. Perhaps I ought to try Dragonspeaker
Shaman instead?
Obviously the specific dragons you run are highly
customizable. The ones I consider absolute must-haves are: Keiga, Utvara
Hellkite, Scourge of Valkas, both Atarkas, Thunderbreak Regent, Stormbreath
Dragon, Scourge of the Throne, Thundermaw Hellkite, Tyrant’s Familiar, and
Balefire Dragon. All of these have been extremely high performers, with Utvara
and Valkas being the decks most reliable and effective win-conditions. The
utility dragons, Destructor Dragon and Icefall Regent have actually been quite
good, as well, but not complete bombs. All the other dragons in my list are
just the result of my wanting to have a broad and diverse selection of colors
and abilities. I didn’t want just a bunch of red dragons with damage and
attacking abilities. I’ve yet to see Intet, Niv-Mizzet or Broodmother do
anything spectacular, but the potential is there.
There are a lot of dragon-themed cards that aren’t dragons,
too – stuff like Crucible of Fire, Day of Dragons, etc. but I didn’t include
most of those because they just didn’t seem good. Crucible came the closest, but
ultimately felt win-more. Day of Dragons just makes me nervous because it says “Sacrifice
all dragons you control” which could backfire quite easily. Also turning my
actual dragons into vanilla 5/5 dragons seems boring and lame. Death By Dragons is just dumb unless you’re
playing Karrthus, which we aren’t. I kinda just forgot about Sarkhan's Triumph which probably should be in the deck somewhere, but once I noticed I'd overlooked it, I then realized I didn't really need it much. There aren't many "silver bullet" dragons, but I guess being able to find the really good ones when I want them is okay.
Finally, to keep the focus on Dragons and not make the deck
too Maelstrom-Wanderer-centric, I cut pretty much ALL of the library
manipulation. So when you do cascade x2, you’re pretty much guaranteed to be
doing it blind. There’s enough beef in here that that’s okay, but it does
slightly disincentivize being on the MW plan all the
time. Usually you’ll want to prioritize casting stuff from your hand, and only
fall back on MW when you run out of better options. The downside is you
sometimes get stuck with a bunch of big, hard-to-cast things in your hand, and
that slows you down a bit. But it was still an important concession to theme,
and the downside is not crippling, so far at least.
The one really big advantage going Jund instead of Temur
has, aside from Karrthus himself (which is mighty), is access to something like
Living Death or Twilight’s Call. The lack of a mass-reanimation spell really
stings, especially when we end up forced to discard a bunch of dragons to
Greater Good, or get hit with multiple Wrath effects in a game. But despite all
that, my admittedly-limited experience with this deck has given me the distinct
impression that this deck is actually noticeably better than the Karrthus
verison (against most of the deck in my meta, at least, other than the fact
that we probably auto-lose 9 out of 10 games to the Karrthus deck. That’s
probably down to MW being a far stronger commander, and this version just
having better card advantage options.
And that pretty well covers everything I can think of in
regards to this list, so I guess I’ll end it here. Enjoy!