Sorry for the delay, folks. It's been an insanely busy couple of weeks, and I am pretty much tapped out, but here goes an attempt to keep some kind of juice flowing. Picking up where we left off, here's the next piece of the RtR set review.
If it cost six, I might give more of a damn. I dunno.
Can any of you tell me why I should be more interested in this card?
But, objectively, I must say it's very playable, and certainly stands a good chance of being played in any EDH group where Graveyard decks are a thing (and that's pretty much ALL of them).
Basically, what I'm getting at is: this sucks.
Mostly, I just don't like token-buffers to die to the same Wrath that just killed my token army itself.
Virtue is half the mana cost, doesn't die to Wrath, and has the Vigilance thing going for it as well (which makes a surprisingly huge difference in multi-player!). Meh.
I expect many folks to disagree with me here, but I just see it as being too circumstantial. Also you might accidentally set up someone else's game-breaking Living Death for them.
I get that not every card should or can pass the "EDH playable?" test, but this kinda thing just bugs me. Cause I can't fathom a 60 card deck wanting this. It practically screams "only playable in EDH" yet it very specifically is NOT playable in a singleton format.
Let's all just be thankful this didn't see print in Lorwyn, when Faeries were the terror of Standard.
That art is strictly better, though, if you know what I mean. Mrrowwwr!
A welcome addition to Rat tribal, either way.
The problem is, Debtors' Knell is one of those cards that always gets answered. It's literally been years since I've successfully reanimated a single creature with Knell. I hope to have better luck with this...
Factor in that this can never accidentally kill you like Arena can - if you don't NEED the card, don't use it! Also, it has more tech-y uses with stuff like Deserted Temple, that untap lands. Overall, I think this is extremely good, and very playable.
At the same time, the 4/2 stats and 4 mana price point remind me an awful lot of Flametongue Kavu, another underrated piece of utility.
The thing is, I'm not 100% sure most EDH decks really need two cards worth of Fleshbag Marauder. Certainly I do have a few decks that might play both - Savra, for sure. But the difference between 3 and 4 mana is surprisingly relevant, especially considering Barter in Blood is out there.
Playable? Absolutely. But not the auto-include you might assume, given how badass Fleshbag Marauder is.