Dragon's Maze is officially and completely spoiled now, which means it's time again for the ol' EDH set review. The structure of this set, containing all 10 guilds, means the structure of this review is a little awkward. I'm kicking things off with the handful of monocolored cards that are worth looking at, and then the 5 Rare split cards. This is an awkward grouping, but the split cards have two halves from two different guilds, so it was all I could come up with.
Anyway, let's get the show on the road, shall we?
Possibly playable in some Teysa 1.0 decks.
Also, it's a good Sunforger target. This should see plenty of play, as long as your playgroup is multi-color saturated.
I'm equivocating a bit, here, but honestly I expect this thing to be snap-jammed into a million blue decks at first, then eventually pulled out of half of them for not doing enough. In the other half, it'll be an MVP.
You really need to be commited to that theme, but if you are, this should be stellar.
Protip: Pair this with Charnelhoard Wurm for fun and profit.
My big complaint is that I wish Willing was a standalone card so I could play it in Vish Kal, but alas it is not (I am aware that Vault of the Archangel is a card, but opponents see that coming).
As such, my gut tells me to try and trade these to Modern players or speculators, at least for now, as I don't see this having a lot of application in EDH.
Okay, that's Part 1 down - now I have to figure out how I'm going to structure the rest of the review. We'll be back as soon as I figure that out.