I’ve long maintained a belief – justifiable, in my opinion –
that mono-red was the second worst color or color combination you could play in
EDH. The worst being mono-white, of course. Maybe that’s not entirely fair – maybe
those colors are just the worst for my preferred playstyles, or worst for my
particular metagame. I don’t know. The issue with both colors, of course,
largely revolves around questions of card advantage and late-game reach.
You know me – I love the grind; I love to bury my opponents in an inexorable
flood of card advantage. I hate running out of cards, running out of things to do. I really hate being in top deck mode. My early experiences with mono-red and mono-white
decks definitely tended more toward my being ground out, rather than me doing the
grinding. Boo-urns.
While I have yet to find a mono-white deck that doesn’t
flat-out require Skullclamp to function, red decks have, meanwhile, been given
some nice tools to shore up those weaknesses. Red slowly got better and better,
it just took me a while to notice. I tried to make Daretti work – a Planeswalker
commander that casts Faithless Looting
and Trash for Treasure seems pretty sweet. Daretti set up his Trading Post and
declared himself the new mayor of Value Town. Problem there was, he didn’t do
much but durdle around with artifacts for value. Occasionally you got the T4
Myr Battlesphere and ride that to a slow, awkward victory, but usually you just
produced a few threats, one at a time, and had them eat removal. Then you ran
out of gas as Daretti got trampled into the mud.
So Daretti was good at getting value engines going and could
do some fun things, but I had a lot of trouble finding ways to win games that
were reliable and effective, yet not anti-fun. Blightsteel Colossus,
Lattice + Vandalblast, etc. were effective and functional but royally piss off
people, meanwhile stuff like Myr Battlesphere and Hoard-Smelter Dragon are
sociable enough, but hardly reliable, in my experience.
I’ve seen Daretti decks get there, for sure. It’s not a
terrible deck by any means, it’s just that the deck requires you to play a
little too rough for my tastes to have any real shot at an acceptable win %.
Plus, even for me, the value train has to lead somewhere, but I felt like with
Daretti I was just grinding value, not as a means to an end, but as an end in
itself. Amusing for a while, but not fun enough to keep me interested for long.
Enter Feldon of the Third Path, mono-red necromancer,
newly-elected Mayor of Value Town.
CREATURES
Feldon of the Third Path
Goblin Welder
Slobad, Goblin Tinkerer
Magus of the Wheel
Tuktuk the Explorer
Dualcaster Mage
Flametongue Kavu
Anger
Purphoros, God of the Forge
Pia and Kiran Nalaar
Mindclaw Shaman
Zealous Conscripts
Siege-Gang Commander
Hoarding Dragon
Kiki-Jiki, Mirror Breaker
Spitebellows
Godo, Bandit Warlord
Dragon Mage
Tyrant’s Familiar
Molten Primordial
Chancellor of the Forge
Bogardan Hellkite
Junk Diver
Burnished Hart
Solemn Simulacrum
Wurmcoil Engine
Duplicant
Scuttling Doom Engine
Sandstone Oracle
Myr Battlesphere
Bosh, Iron Golem
It That Betrays
SPELLS
Faithless Looting
Gamble
Tormenting Voice
Wild Guess
Mizzium Mortars
Wheel of Fortune
Chaos Warp
Daretti, Scrap Savant
Sneak Attack
Wild Ricochet
Volcanic Offering
Reforge the Soul
Scrap Mastery
Blasphemous Act
Skullclamp
Lightning Greaves
Illusionist’s Bracers
Blade of Selves
Loxodon Warhammer
Sol Ring
Ruby Medallion
Thought Vessel
Anvil of Bogardan
Strionic Resonator
Commander’s Sphere
Rings of Brighthearth
Hedron Archive
Trading Post
Pryomancer’s Goggles
Alhammarret’s Archive
Caged Sun
LANDS
Valakut, Molten Pinnacle
Great Furnace
Darksteel Citadel
Smoldering Crater
Forgotten Cave
Temple of the False God
Myriad Landscape
Kher Keep
Phyrexia’s Core
High Market
Flamekin Village
26 Mountain
So, what have we got here? First and foremost, this deck
wants to be a fairly traditional reanimator deck – you use stuff like Faithless
Looting and the like to get some big, fun things into your graveyard, and then
as early as possible, Feldon starts reanimating things. Of course this plain
isn’t foolproof for a number of reasons, so there are of course alternative
lines of play. You can always just use your mana rocks to ramp into hardcasting
things, then using Feldon more as the backup plan for when things inevitably
get blown up. And, finally, as a “Plan C” we’re a Scrap Mastery deck as well –
if reanimating things one at a time doesn’t get the job done, reanimating a lot
of things might do the trick.
Going for the reanimation win, there are multiple lines. It
that Betrays is pretty much a winning line all by itself. Purphoros plus token-producers, especially
Chancellor, is our out to things like Aetherize or pillowfort decks that make
swinging with creatures difficult. Molten Primordial, Bogardan Hellkite,
Scuttling Doom Engine are all strong finishers when you can just repeatedly
make token copies and swing with them every turn.
Valakut can help you punch through blockers and, if things
get really desperate, just go straight to the dome.
Gaining card advantage is pretty easy with this deck. There’s
outright draw in the form of Wheel of Fortune and it’s descendants. Getting a
Magus of the Wheel into the ‘yard early for Feldon to recur can rapidly
accelerate the Scrap Mastery plan. Hoarding Dragon, a card I have pretty much
loathed up until the moment I built this deck and goldfished it, is actually an
MVP, being able to tutor up multiple artifacts over the course of a game,
thanks to Feldon. It’s best if you have a sac outlet handy, to prevent
Exile-based removal from ruining your plans.
Alhammarret’s Archive makes your draw spells better, while Pyromancer’s
Goggles or Dualcaster Mage can copy them. Dualcaster Mage and Wild Ricochet can
lead to some late-game blowouts but during the early game they’re still
fantastic when used to copy an opponent’s card draw or ramp spell.
Of course, Feldon himself is a form of card advantage, since
his “reanimation” ability doesn’t actually put the real creature card into
play, rather just makes a token facsimile of it. So you can use him to get
basically unlimited rebuys on any ETBF trigger you might want, from Solemn
Simulacrum to Spitebellows. One of the
problems of this deck, though, is having blockers. Since Feldon is best when
used proactively/offensively, but the tokens he makes are short-lived, creatures
that leave behind more lasting reminders of their brief existence are highly
valuable – Wurmcoil Engine is the poster-wurm for this category – has considerable
impact while it’s in play, and leaves behind some very useful tokens when it
dies. If you need fodder to chump block flying threats, Pia and Kiran’s
thopters can help.
I also want to talk a bit about this little trio of
artifacts: Strionic Resonator, Rings of Brightheart and Illusionist’s Bracers.
These guys have some amazing interactions that are a big part of what motivated
me to build this deck. Obviously, Rings and Bracers let you double-up on Feldon’s
activated ability, recurring two things a turn, instead of one. But the beauty
is, they have triggered abilities themselves, so the Resonator can copy those
triggers for even more fun. However, it’s usually best to use the Resonator instead
to copy the ETBF or Dies triggers of whatever you’re brining back. Or, if you
really want to get shit poppin’, try copying Blade of Selves’ myriad trigger!
So Strionic Resonator is an activated ability that copies
triggered abilities, and Rings of Brighthearth has a triggered ability that
copies activated abilities! This creates some interesting and slightly
mind-bending feedback loops of copying copies that copy copies, but fortunately
they both require mana to use and Resonator taps itself, so at least the way I
have it built, they don’t go infinite. They probably can, but I have no idea
how that’d work. For me it’s just about getting more and more value.
Bracers and Rings also work really well with a few other
very important cards – Kiki-Jiki, Goblin Welder, and Bosh are all great targets
for Bracers, while those guys plus Daretti, Trading Post and Sneak Attack are great
at enabling Rings of Brighthearth. I can definitely see scenarios where you
might even Rings a Myriad Landscape or Burnished Hart. As for Resonator… well
this deck is just loaded with triggered abilities; too many to count.
Another thing I like about this deck is that I can run Gamble
with very little fear. Typically, I foresee being perfectly happy if I wind up
discarding the thing I tutored up. So far my most frequent targets for Gamble
are either Faithless Looting or Hoarding Dragon. I’m sure there will come a day
when I have to make a desperate Gamble for Scrap Mastery and then make a sad
face when I immediately discard said Scrap Mastery, but overall, you’re likely
to be in good shape regardless of what winds up getting pitched.
As for the deck’s weak points, we’ve already talked about
how it doesn’t play the most robust defensive game. You can of course use
Feldon’s ability in response to attacks and get emergency blockers, and you
definitely should do that if you have no alternative. But this deck really
wants to use its graveyard for offence, and rely more on spells in hand for
defense. Obviously we’ve got a few gems in Blasphemous Act, Mizzium Mortars,
Chaos Warp, and Volcanic Offering. FTK and Spitebellows also do good work here.
So far, though, I feel like your best defense is a good offense – if someone
starts getting a little bellicose, you can usually just pummel them
relentlessly with your token copies, since they’re going to die anyway EOT. You
don’t care so much about attacking profitably, you just want your opponents to
have to make costly blocks. Eventually you’ll likely grind ‘em down and they
won’t be able to put forth much aggression.
Failing that, there’s a touch of lifegain – Wurmcoil, again,
is one of the all-stars of this deck, and Loxodon Warhammer is surprisingly
good too.
An early Tuktuk is actually pretty good for fending off a
few turns worth of attacks. And if you draw decently, you can always just
hardcast something beefy and intimidating. Typically, if I hit six mana, I will
almost always just cast Wurmcoil or Scuttling Doom Engine, given the option to
do so.
The big bogeyman, though, for any graveyard-based deck, is always
the Tormod’s Crypt effect. Crypt, Bojuka Bog, Nihil Spellbomb. Anafenza. REST
IN PEACE. Oh, god, do we dread seeing Rest in Peace! That said, I’ve been up
against a few Bojuka Bogs already and so far my opinion is that GY hate is
definitely, absolutely something you should respect, but if you respect it, you
don’t need to fear it. RIP is really about the only thing that truly just hoses
us, because we basically only have Chaos Warp to answer it. I mean, we could
get lucky and Wild Ricochet an opponent’s Disenchant or something, but
realisitically, Rest in Peace means we are 100% on the “hardcast everything”
plan, which honestly isn’t a great spot
for us.
That’s not to say it’s unwinnable, but it definitely puts us
at a disadvantage, barring some lucky draws. But the most common forms of GY
hate that I see are the one-shot effects like Bog and Crypt. Those hurt, but
again, you just need to play around them and keep them in mind. I’ve
successfully played through them more than once, so they’re not the end of the
world.
Beyond that, I’m not yet sure what else this deck might fear.
I don’t have to worry about the combo boogeyman in my meta, so maybe that’s a
big one, I don’t know. I’d be pretty nervous going up against a really fast
aggro deck like Rafiq, probably. I really just need more experience to know for
sure.
As for potential changes or notable exclusions, I only have
a few other cards that I really want to include. Warstorm Surge is one such
card. While some people might consider it win-more, I heartily disagree. That said,
I haven’t been able to find room for it, so I guess it’s not essential, but I
feel removal-light and Surge can definitely double as both removal engine and
win-condition. I’m also very close to cutting Ruby Medallion in favor of Mind
Stone. Medallion doesn’t help much with casting Artifacts and I also like
self-sacrificing artifacts for Scrap Mastery purposes. Going back to that
removal thing, I actually had Incite Rebellion in the deck at one point, and
reluctantly cut it for something, don’t remember what, but it was something
critical.
I considered Sword of Light and Shadow as a way to rebuy
dead guys if we get priced out of Feldon or something, but so far that seems
too niche and unlikely to pay dividends. Meanwhile, I am missing a much bigger piece
of tech in Sundial of the Infinite. Reason being, I just don’t own one, and
haven’t felt the need to go find one. However it is a cute piece of tech and
does help with that “no blockers” problem. If I just happen to stumble across
one at an LGS or in trade binder, I’ll happily snatch it up, but again, I just
don’t feel like I’m crippling the deck by not having it.
I tested Knollspine Dragon, but too often I found that I had
no way to deal damage prior to reanimating him, so I was unable to get value of
his draw ability reliably. So I swapped him out for Dragon Mage and have been
happier with that. Finally, I looked at Kurkesh, Onnake Ancient for a good long
while, but ultimately I just felt he was sorta “meh” since a lot of our key activated
abilities are on non-artifact permanents.
Well, that’s about all I have for today. Enjoy!
Love it , I actually have both a Daretti and Feldon deck and while mono-red normally is awful they really nailed it designing both of them.
ReplyDeleteGlad to see you writing again.
Thanks!
DeleteAh, Feldon. He was my first choice when I was thinking of making a mono-Red deck, but I eventually fell to the dark side and started brewing Heartless Hidetsugu instead.
ReplyDeleteI personally haven't had much trouble with card advantage in mono-white, but that might just be because my commander is Kemba. Skullclamp, Mask of Memory, Stone Haven Outfitter, Mentor of the Meek, Puresteel Paladin...sure I may have to jump through a hoop or two for my card draw, but I was going to jump through those hoops anyway.
Yeah the equipment plan is one of the best ways for White to get card advantage, I have found, but my Boros archetypes are usually very heavily-focused on Equipment so going that route for mono-white means I'm basically building the same deck minus the Red cards.
DeleteJust realized today that you resumed blogging back in November. I used to look up for updates from times to times but it seems like I missed a couple.
ReplyDeleteIt's great to finally be able to read you again! I devoured all of your new articles, althought it took me some time (like 3 hours, even by reading diagonally some parts). These articles are as good as it gets, keep up the good work. I especially appreciate your way of assembling decks, dissecting them and your more general reflexions on the EDH format, with which I very much agree. ^^
I'm literaly thrilled being able to read your "magical musings" (as you call them) once more. :)I was a bit distant with Magic this last year because my favorite EDH-CMDR writers had stopped producing contents but your articles give me an urge to start brewing and playing again.
Maybe this comment is a little too dithyrambic but I figured it wouldn't hurt to post it. :)
PS: English isn't my natural language (french here!), so don't hesitate to ask for clarifications if any part of my comment were too obscure for a good understanding. ^^
no I totally agree I actually checked this site daily for months after he stopped writing and had almost given up after switching to weekly checking but glad I kept going as it has some of the best EDH content.
ReplyDeleteThanks to both of you for the highly encouraging words! I write this blog more for myself than for my readers, but at the same time, knowing that people actually read this stuff and care about it helps to keep me going and reminds me that I'm not just ranting at myself like a crazy person!
ReplyDeleteI hope I can avoid any more terribly long breaks in my posting, but at the same time I have to not put so much pressure on myself to write just for the sake of posting something - that burns me out too quickly. So I'd just say, expect my posting habits to be erratic, but I shouldn't go silent for months at a time anymore.
I do have a few more recently-built decks to write about, so there's a few things to look forward to at least.
Where's the credits for my blade of selves and hoarding dragon tech! ;)
ReplyDelete