Okie dokie, folks. We're back with another installment of the Scars EDH Set Review... eh, well, it's all up there in the title, so yeah.
Blue is next:
Argent Sphinx is a pretty cool guy. Eh dodges removal, and doesn’t afraid of anything. Yet another artifact-deck-only rare, and not a particularly exciting one at that. Could be useful with things that trigger on creatures coming into play, but that’s about the only real use I see for him.
A Blue version of No Mercy. Should be called “Some Mercy”. Instead of killing the creature, it bounces it. Which would be okay, except a very high percentage of EDH worthy creatures have ETBF effects and this just helps your opponent abuse them. This will likely not see play in EDH.
“Other blue creatures you control get +1/+1” is a VERY unusual ability to see on a card, and that alone makes it intriguing. The rest of the abilities just make this another broken mana producer for Artifact decks, but isn’t nearly as broken as, say, Metalworker. Still, this has a lot of potential to see play. I’m not a huge fan, but it isn’t a terrible card at all.
Blue offers up a few playable cards, nothing too exciting, but nothing too broken either, which is good. The best overall card in Blue is probably Trinket Mage which isn’t even a new card. The 7/7 Clone is really awesome to me, but I’m under no illusions about its relative power level. Volition Reigns will probably see heavy play in Planeswalker-heavy metagames, and will be great against the likes of Thraximundar.
Next post: BLACK