The final installation! Artifacts comprise a little over 1/3 of the set, so this will be a long one. I'm really skimming over a bunch of stuff in order to keep this to a reasonable length. I'll just say that very few of the common and uncommon artifacts will make much of a splash. There are a few playable cards in there, but nothing too exciting. Mostly, I'll just touch on the rares and mythics, unless an uncommon really catches my attention.
2/2 is a bit too small for EDH, typically, but with some Equipment and buffs, could be a house.
I can't say I'm all that excited about this one either. It's certainly good, but not overwhelmingly so, and in EDH it's downright underwhelming. I pretty much NEVER want to Exile the creatures in my 'yard, as I always have ways to bring them back no matter what colors I'm playing. The GY is my favorite resource to exploit in EDH, and while this technically IS a way of exploiting it, it's also a one-trick pony. I'm iffy on it's powerlevel, but even if I'm underestimating it's power, it's still an incredibly boring card.
This guy is no slouch. A 6/6 for 6 with no drawbacks and plenty of benefits, and NO COLOR REQUIREMENT! He can be played in ANY EDH deck no matter what. However, I don't think he's so good that he's an automatic inclusion into every EDH deck. However, he's not a bad choice for most decks. I personally would prefer to play him where he'll be the most effective. For instance, he's really fun with Greater Good. I'd definitely run this guy in my Rafiq and Vorosh decks, maybe in Thraximundar, but certainly not in Uril or Horde of Notions. Still, I'd be hard-pressed to tell someone they shouldn't run this guy.
Well, that's it! I'm finally free of this nightmare! No, really it wasn't that bad. It's just that I was really busy lately and didn't have time to do this every day like I wanted, so what I thought would take a week has taken a few weeks instead. Oh well. It's over and done, and I can get back to posting stupid decklists now.