Green time! I'm SOOOO close to the end now, I can hardly wait to get this behind me, and start posting real content again. This has been far more work than I anticipated, because of the way I chose to do it. I might rethink my approach next time. Then again, the next set is a small set, so it will be less work anyway. Well, on with the show.
Bonus Section: Multicolor!
Since this was a short one, and there is only one gold-bordered card in the set, here's a review of the one, the only, VENSER!
BONUS Bonus Section: Lands
There are only 6 non-basic lands in Scars. Glimmerpost, which is designed specifically and solely to be played as a 4x card, so it’s basically useless in EDH. It’s like a Zendikar Refuge that only makes colorless mana. Sure you could run Vesuva and a Cloudpost, and if you somehow get all three, you have 9 mana amongst three lands, but that’s really more trouble that it’s worth.
Unfortunately, the new cycle of Duals aren’t much more EDH friendly. They’re still strictly better than the Invasion duals that ALWAYS came into play tapped, but these only come in untapped the first two or three turns, which means in EDH they’ll almost always come in tapped. If you’re running the Invasion or Coldsnap lands, these are an upgrade, but otherwise they’re worse than almost every other Dual cycle out there. By the way, they only come in “friendly color pairs” of course. When is WotC going to make more enemy-color lands?
Next post: Artifacts (and then freedom!)