(I've been told this is actually pretty sweet for Mono-Black decks. I can see where this would be true... but, I'm racist against mono-colored decks, so this card still does nothing for me).
This one might be good enough, too. I just don't like it as a one-shot effect. Blue decks should be able to do better. Mana-less activation does give it a bit of a boost. Arcum Dagsson decks in particular should be looking at this as a possibility.
(Edit: This card CAN be uses as tech against certain Combo decks - think Kiki-Jiki/Pestermite or Disciple of the Vault. The problem is, for me to make use of it, I'd have to DRASTICALLY alter any deck I put it in, as I tend to run a very high number of ETBF effect creatures. This also hoses Sundering Titan (on the way in at least) which is nice, but still not enough to make me like the way this interacts with hundreds of perfectly fun creatures.)
Well that wasn't too bad. There were a lot of cards not really worth talking about. Unfortunately most of the cards here that were worth discussing, I'm not a big fan of. The new sword is very playable, but I just think it's terribly lazy design. Torpor Orb is stupid and I hate that it exists. Omen Machine and Unwinding Clock can have cool applications but they'll just wind up as dirty combo/lock peices.
The most exciting thing in the batch is probably Caged Sun, though I might be underestimating Batterskull.
We'll finish up the set next post, with colorless, multicolor, lands and a General review of the Legends.