Wednesday, August 1, 2012

Deck Doctor: Teysa, Orzhov Scion

I’m working on a newly revised and updated Thraximundar list, but I have been too broke to acquire the new M13 cards I want for it – and considering it was the handful of Grixis goodies in M13 that inspired the deck in the first place, I want to wait until I have what I need to build the deck as I envisioned it, rather than cobble it together from substitutes and stand-ins. Other than this pending deck idea, my stable of EDH decks has been unusually stable. They are all meeting my performance expectations and are fun to play – so, I haven’t really been moved to build anything new, take anything apart, or make serious changes to them.

So, in the meantime, I’ve been scratching my deck-building itch by tweaking other people’s lists. I like doing these “Deck Doctor” articles because I like helping other players step up their game, as it makes games more fun for me if all the players involved have a fair shot at winning – or, failing that, at least getting to make a couple of big, epic plays before going out in a blaze of glory!

Anyway, to that end, I’m going to take a critical eye to a friend’s Teysa deck, and see if I can help her whip it into shape. It’s been stumbling a lot in the early game, from what I’ve seen of it in action, but if she can survive until the late game, the deck has proven capable of throwing some haymakers.

So, let’s take a look at what we’re working with first:

Teysa, Orzhov Scion

Plated Pegasus
Twilight Drover
Mentor of the Meek
Seraph of Dawn
False Prophet
Belfry Spirit
Geist-Honored Monk
Avacyn, Angel of Hope
Viscera Seer
Black Cat
Kalastria Highborn
Gatekeeper of Malakir
Hypnotic Specter
Needle Specter
Liliana's Specter
Vampire Nighthawk
Mirri the Cursed
Massacre Wurm
Mikaeus, the Unhallowed
Butcher of Malakir
Griselbrand
Vish Kal, Blood Arbiter

Elspeth Tirel
Liliana Vess
Sorin, Lord of Innistrad

Swords to Plowshares
Path to Exile
Disenchant
Raise the Alarm
Sacred Mesa
Lingering Souls
Resurrection
Join the Ranks
Austere Command
Planar Cleansing
Storm Herd
Bloodchief Ascension
Liliana's Caress
Demonic Tutor
Diabolic Intent
Go for the Throat
Hymn to Tourach
Words of Waste
Megrim
Underworld Dreams
Syphon Mind
Damnation
Grave Pact
Painful Quandary
Profane Command
Skullclamp
Lightning Greaves
Vessel of Endless Rest
Tormod's Crypt
Claws of Gix
Mimic Vat
Otherworld Atlas
Font of Mythos
Geth's Grimoire

Barren Moor
Terramorphic Expanse
Caves of Koilos
Orzhov Basilica
Seraph Sanctuary
Secluded Steppe
Drifting Meadow
Forbidding Watchtower
Volrath's Stronghold
High Market
Phyrexian Tower
Strip Mine
Shizo, Death's Storehouse
Bojuka Bog
Godless Shrine
12x Swamp
13x Plains

So… there’s a lot to do here. I’m going to start by making a quick pass, just swapping in value upgrades – that is to say, cards that fill the same roll as what they’re replacing, but are just pound-for-pound better options. I’ll start with an easy one, so you get the gist.

Out: Gatekeeper of Malakir
In: Fleshbag Marauder

Gatekeeper is okay in 1v1 games, but absolute SHIT in 4-way multiplayer games. Not to mention, 2B to cast is far, far easier on a budget two-color mana base than BBB. Even with all the duals in the world, hitting BBB consistently when you need it is a tall order. But the real value is that Fleshbag just flat out has WAY more power for the same CMC. This is a strict value upgrade – both cards do the same thing, but one of them does it about 100 times better.

Out: Kalastria Highborn
In: Blood Artist

Replacing one vampire with another, the Highborn has a few issues. There aren’t enough Vampires in the deck to make her worthwile, she requires you to leave Black mana open at all times to be useful, and she only triggers on YOUR stuff dying. Blood Artist solves ALL of these problems. Nevermind that he’s a 0/1 – when’s the last time you saw a Highborn attack in EDH?

Out: Disenchant
In: Mortify

Yeah, our General should provide plenty of creature removal, but sometimes she won’t. Disenchant is just too… “meh” in EDH. Mortify at least gives you some more versatility. I’d also accept Return to Dust or Terashi’s Grasp for options that are just flat out better than Disenchant.

Out: Go For the Throat
In: Shriekmaw

In a vacuum, these two are very close to being identical. Shriekmaw has the benefit of being a creature, while Go For the Throat has a much less restrictive targeting condition. Of the two, Throat is probably marginally better. In a vacuum. However, in light of our General, Black creatures that sac themselves leave behind a 1/1 White Spirit token, which can later be used to kill something else. So, I’d rather have Shriekmaw here for the interaction with Teysa.

Out: Resurrection
In: Rise From the Grave

If we’re going to play a one-shot Zombify effect, we want to go with versatility and synergy over the most basic effect. Rise From the Grave is better for two reasons: One, we can steal from ANY graveyard, not just our own, and Two, it makes the creature Black, ensuring that when it dies, it’ll leave a 1/1 spirit behind, as long as Teysa is in play. Those two factors make that one extra mana seem well worth it, no?
(I would also accept Beacon of Unrest, Puppeteer Clique or Geth Lord of the Vault in this slot!)

Out: Painful Quandary
In: Exquisite Blood

This one is a bit less obvious – the two cards don’t really do the same thing, at all. They’re both 5 CMC Black Enchantments with “griefer” stamped across them – however, without combo-ing off with Blood, it’s far, FAR less likely to get you hated out of the game, whereas Quandary pretty much always makes you Public Enemy #1 the second you play it. (Plus the life gain will be important later… trust me).

Out: Raise the Alarm, Join the Ranks
In: Cloudgoat Ranger, Requiem Angel

Removing two very mediocre token producers in favor of two much-better token makers. They’re more expensive, but totally worth it. These sorts of “army in a can” cards are infinitely more valuable with Teysa than a one-shot Raise the Alarm. Cloadgoat gets you all three tokens to Exile something right away, instead of getting you 2/3 there and stopping, plus he leaves behind an okay-sized body after the fact. Better, if you don’t need to kill something right away, the Ranger swings as a 5/3 Flyer – not too shabby. Requiem Angel is just an engine of value, and will usually get killed on sight – but when she does stick, she’ll help propel Teysa into a rapid-fire Exile machine gun!

Okay, those are the straight one-for-one swaps. Now we’re going to need to dig in and do some real structural renovation. The first thing I want to do is address the mana issues I’ve seen this deck suffer through lately. 40 lands and almost no ramp whatsoever should be fine, mathematically, over a large number of games… but I’ve seen this deck either choke on mana flood, or lag behind the rest of the table in every game I’ve played against it. I’m going to start by cutting two lands, dropping the count to 38 – this will help keep mana flooding to a minimum. At the same time, I’m going to bolster artifact mana, and mana-fetching effects to smooth out draws and keep mana screw at bay.

Out: Plated Pegasus, Seraph of the Dawn, Otherwold Atlas, Font of Mythos, Seraph Sanctuary, 1x Plains
In: Solemn Simulacrum, Liliana’s Shade, Kor Cartographer, Sol Ring, Orzhov Signet, Armillary Sphere

Ideallly, Land Tax would come in, but it’s out of budget for the time being. Armillary Sphere is actually a really good substitute. Ensures multiple land drops now, while thinning the deck to draw stuff that matters later.

Next, I want to continue to upgrade our token-making capabilities to better utilize our General. We need a steady supply of tokens that we can sac to Teysa without costing us huge amounts of card advantage.

Out: Black Cat, Hypnotic Specter, Needle Specter
In: Bloodline Keeper, Emeria Angel, Grave Titan

As you can see, I’m phasing out most of the discard, especially the Specters. Some of that will remain – Liliana’s Specter is actually quite good here – but stuff like Hypnotic Specter might as well say “1BB: Do Nothing”  99% of the time, in EDH. They’re terribly outclassed in the format.
Meanwhile, the three includes are all more of those “army in a can” value engines. They can all power out a limitless supply of token fodder for Teysa under the right conditions. Yes, all of them carry huge “shoot on sight” targets on their heads, but that’s why we need ALL of them: eventually your opponents will run out of removal and one will stick.

As mentioned above, most of the discard is going to wind up getting cut. There are a few gems here, though, and I want to supplement those with a couple of better, more Multiplayer-friendly options.

Out: Hymn to Tourach, Megrim
In: Unnerve, Scythe Specter

Unnerve does more with a single spell slot than most of the rest of the discard effects originally in the deck. It’s going to be a 6-for-1 nearly every time you cast this in a 4-way game. CARD ADVANTAGE WINS GAMES, as the old adage goes.

 Speaking of card advantage, drawing cards is pretty darn important. We’ve got Skullclamp, Mentor of the Meek, and Griselbrand to help with that job. All three are good, solid options, but Griselbrand is banned now, so we need to replace him.

Out: Griselbrand, Underworld Dreams
In: Bloodgift Demon, Phyrexian Arena

Phyrexian Arena has long been THE gold standard for card draw in Black, and Bloodgift Demon is arguably even better. Both are absolutely essential to this deck’s draw package. Meanwhile Griselbees takes his seat on the bench, while Underworld Dreams gets the axe because, let’s face it, you’re never really going to win with Dreams in a deck that doesn’t have access to Wheel of Fortune/Windfall effects. It’s better to draw more cards yourself than to give opponents cards and punish them slightly for it. This is just the wrong deck and wrong colors to push an Underworld Dreams strategy.

Now, there are two minor themes that are present here, that are missing one of the three pieces of that theme…

We have Grave Pact and Butcher of Malakir, but we’re missing the White version of Grave Pact: Martyr’s Bond. If you’re running two Grave Pacts, there’s literally no reason you wouldn’t run three, so Bond comes in.Similarly, we have Blood Artist and Massacre Wurm, both of which kill your opponents as you kill their dudes, but Falkenrath Noble completes the “trilogy” of creatures with that effect. So…

Out: Geth’s Grimoire, Mirri the Cursed
In: Martyr’s Bond, Falkenrath Noble

The Grimoire no longer holds any appeal, as we’ve streamlined the discard and included some much more reliable sources of card draw. I love Mirri the Cursed, but compared to Falkenrath Noble, well.. the Noble is vastly more likely to win you a game, or at least keep you alive long enough to win. Sticking Blood Artist and the Noble at the same time will make it virtually suicidal for your opponents to Wrath the board.

Finally, I have one last change to make:

Out: Liliana’s Caress
In: Dimir House Guard

Dimir House Guard can tutor up quite a few important, key cards such as Grave Pact of Falkenrath Noble, or it can be used as a free sac outlet, which can be pretty useful in a Teysa deck.

Compiling all of these changes into a revised decklist, we wind up with the following 100 cards:

Twilight Drover
Mentor of the Meek
Kor Cartographer
False Prophet
Emeria Angel
Belfry Spirit
Cloudgoat Ranger
Geist-Honored Monk
Requiem Angel
Avacyn, Angel of Hope
Viscera Seer
Blood Artist
Fleshbag Marauder
Liliana's Specter
Vampire Nighthawk
Falkenrath Noble
Dimir House Guard
Bloodline Keeper
Liliana's Shade
Shriekmaw
Bloodgift Demon
Scythe Specter
Grave Titan
Massacre Wurm
Mikaeus, the Unhallowed
Butcher of Malakir
Teysa, Orzhov Scion
Vish Kal, Blood Arbiter
Solemn Simulacrum

Swords to Plowshares
Path to Exile
Sacred Mesa
Lingering Souls
Elspeth Tirel
Martyr's Bond
Austere Command
Planar Cleansing
Storm Herd
Bloodchief Ascension
Demonic Tutor
Diabolic Intent
Words of Waste
Phyrexian Arena
Unnerve
Syphon Mind
Damnation
Grave Pact
Rise From the Grave
Exquisite Blood
Liliana Vess
Profane Command
Mortify
Sorin, Lord of Innistrad
Sol Ring
Orzhov Signet
Armillary Sphere
Vessel of Endless Rest
Skullclamp
Lightning Greaves
Tormod's Crypt
Claws of Gix
Mimic Vat

Barren Moor
Terramorphic Expanse
Caves of Koilos
Orzhov Basilica
Secluded Steppe
Drifting Meadow
Forbidding Watchtower
Volrath's Stronghold
High Market
Phyrexian Tower
Strip Mine
Shizo, Death's Storehouse
Bojuka Bog
Godless Shrine
12x Swamp
12x Plains

I think my work here is pretty much done. I am very happy with the changes made, though there are a few things I’d really like to try and squeeze in, depending on this deck owner’s card pool:

Bloodghast – Sure, the Skullclamp+Bloodghast combo is a little well-worn by now, but A) this deck really needs all the draw it can get, and B) it’s actually synergistic and on-theme with our General, making the ClampGhast tech less about “Good stuff” and actually a tech-y inclusion.

Angel of Despair – Um, not really doing anything with the theme, but this is simply one of the best Orzhov cards ever printed.

Vindicate – THE best Orzhov card ever printed, but this is almost certainly out of our budget. L

Decree of Pain – One of the best Wrath variants ever, and great for a deck starved for card-draw

Harvester of Souls – With the deck’s focus on tokens and Exiling things, this guy might not trigger often enough, but it might, too.

Captain of the Watch – Not really enough Soldier stuff to really make this compelling, but it IS 9 power for 6 mana, and supplies more than enough guys for Teysa to do her thing once.

Kjeldoran Outpost – The one non-basic I’d add first. Land-based token making is good, and this is pretty cheap too.


And, that wraps up this Deck Doctor look at Teysa, Ozhov Scion. Enjoy!

5 comments:

  1. just want to mention grisselbanned has been banned already

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    Replies
    1. Yeah, I addressed that in the article. He gets replaced by Bloodgift Demon.

      Delete
    2. I wasn't sure if that's why you axed it or if you just did because you didn't think it had enough synergy or something I read the article I just wanted to be sure you knew

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  2. A cool combo to add, if your friend is into that sorta thing, is Reveillark+Karmic Guide+Teysa

    Sac Reveillark, Karmic Guide and Teysa to her own ability, exile something, then Reveillark brings Teysa and Karmic Guide back then Guide brings back Reveillark. Rinse and repeat.

    =D

    If not, its still a good list and I think the changes you made should make the deck run a lot better. Good stuff =)

    ReplyDelete
    Replies
    1. Thanks for the tip, but I don't think she owns a Karmic Guide, and if she does own one, it'll be in her husbands Kaalia deck.

      Delete