We've covered all 5 guilds, so now we look at the Guildless of Gatecrash.
Since I don't have a Mayael deck, though, I suppose it's not a big deal to me at least. Rest assured, we'll be seeing this guy played in the format for a very long time to come.
Or, maybe it won't. He might have potential in 60-card Magic, where you can build around and plan for him a lot better. Either way, this is one planeswalker who pretty much exists solely to Ultimate, and it's not a fun Ultimate.
I really love the art, though. Awesome composition and execution.
Drawing cards is, by far, my favorite thing to do in Magic... and this is effing BORING to me.
WotC, what are you doing? WotC, STAHP!
Trick question: depends on how quickly you can grow him, and how easily. Playing this guy on turn 2, he is basically always going to be a 1/1, MAYBE a 2/2 every once in a while.
Late game, he could be huge, but again, he's vanilla. No evasion, nothing. Best use, in my opinion? Sac him to greater good to draw a shitload of cards for 1B.
Point being, this is one of those cards that if used fairly is likely to be too weak to be any good, but it is easily exploited, if one were so inclined.
In short, you need a lot of disposable creatures, and a lot of mana. Does your deck have both of those in volume? Then this might work out okay.
This guy seems fun. Even if you whiff (unlikely but possible), exiling 7 cards off the top is likely to make your opponent cringe. Hitting something decent is just gravy. Painful, demonic gravy.