Wednesday, July 17, 2013

M14 EDH Set Review, Part 5: Green

Green is definitely one of the stronger colors in EDH, being the color of ramp and fatties.

Might be cool in a Skullbriar deck, or any other +1/+1 counter themed deck. Lack of Trample is a big downer, though. There are better Hydras out there.
Much like the original Might of Oaks (the squirrel art), I kinda want to play this just because of the artwork. An enormous kitty cat divebombing those poor Merfolk... man. That said, these sort of one-shot pump effects tend to be far too weak for EDH play. Most decks would just straight up rather have Overrun or similar.
This seems a bit overhyped to me, right now. That said I would absolutely consider this one of the most EDH-playable cards in the set. Obviously it's going to be best in a deck like Animar, Ghave or Skullbriar - something with a relevant +1/+1 counter theme to it. But I'll happily play this in, say, Stonebrow as an 8/8 Trample guy for 5.
Now you can run two mana slivers in your Sliver EDH deck. Woot.
Probably worth running in an Enchantress deck just as another Hexproof guy you can dump all your Auras onto. The best thing about this guy, though, is that he's IN one of the three best colors in EDH, but hates on the other two best colors. But without serious buffs, he's probably just going to chump block or die to a Wrath before having any meaningful impact.
Definitely a good card for forcing those bomb creatures through countermagic, if that's something you have to worry about. The counter is a nice added-value bonus, but doesn't make this worth playing unless you are seriously in need of some anti-Countermagic tech.
Bomb sliver is bomb.
Laugh at the ironic fact that, out of 4 total incarnations, the only version of Garruk that doesn't call any beasts (I.E. make tokens of some sort), is called "Garruk, Caller of Beasts".

Seriously, though, he seems pretty playable. I'm not a fan of the mana cost, but the ability spread is versatile enough to keep him from being a dead draw in a lot of cases. Not that there's any real value in saying it, because it's true of damn near every planeswalker, but, DANG that Ultimate is awesome. (Worth noting: Doubling Season does allow him to Ultimate immediately.)
Green reaches new pinnacles in the efficient beater department, but at the end of the day, it's still just a mono-Green Watchwolf. Not an EDH card.
If I'm going to play an 8/8 for 5 mana,  Kalonian Hydra will be my first choice. In the event the Hyrda was unavailable, I'm not sure I'd even consider this as a 2nd choice.
I like it! It's less fragile than Oracle of Mul Daya for one thing. It's kinda slow and unwieldy for early ramp... but it does help you speed through a land pocket quicker, providing virtual card advantage to boot.
I don't usually do reprints in these reviews, but this one is kind of a big deal. Obviously, I don't need to say "this is good", but, um... this card is good.
Awesome sauce. I think. I really have a hard time getting behind this when Lurking Predators and Wild Pair both exist, but ALL they do is just make creatures. If you have a deck that isn't just saturated with creatures, this is probably a more compelling option. I definitely think it will see a ton of play, at least at first.

Green actually provides some compelling new options. Overall, it's probably the strongest color in the set, at least new-card-wise. Having three playable Mythics is quite a home run.

No comments:

Post a Comment