Welcome back folks. Here's part two of our EDH Set Review for the colorful and epic Khans of Tarkir.
The Jeskai Way
Today, we look at the Jeskai, the URW clan. The Jeskai clan's dragon
aspect is "Cunning", and their signature mechanic is "Prowess", which gives your creatures a small size boost for each non-creature spell you play.
I'm definitely not sold on the idea of a dedicated Prowess deck working in EDH, but with the right mix of credible threats and solid support cards, anything is possible. The problem is getting the balance right. Too many creatures and not enough spells, and your guys will be outclassed and ineffective. Also, you tend to want to cast lots of spells all at once, which means you need cheap spells, many of which are likely to be similarly underwhelming in EDH.
The Jeskai strategy is aggressive, like the Mardu, but unlike the Mardu they have a good deal more finesse. Sometimes they can just set up one Prowess guy and use a steady stream of buffs and support spells to make that one guy a threat. Or they can slowly amass a number of Prowess guys and wait until the have critical mass - then unload in a flurry of spell casting and hope to overwhelm an opponent with lots of Prowess buffs.
This too has some serious weaknesses in EDH. Again, the high life totals, multiple opponents, and ubiquitous sweeprs all work heavily against the Jeskai plan. But the clan's support cards nonetheless make a compelling argument for a UWR aggro deck that is far less centered on the Prowess mechanic. There does appear to be potential for a whole new UWR paradigm than the previous Legends allowed for, which is great.
But I think she enables her clan's strategy nicely, or just opens up a whole new style of deck for URW. She's definitely a long way from either Zedruu, Ruhan or Numot. I'm anxious to see what people do with her - it might be awesome, or it might be awful, but at least it'll be new.
Also seems to be a good way to dig for combo pieces if that's your thing. Or whatever it is you need... just dig, dig, dig.
I'm a big fan so far.
Anyway, my gut tells me this is bad, but it'll probably get played regardless. Probably even by me.
That realization made this care make way more sense, but it didn't make it any less bad.
Anyway, this is one hell of a Sunforger target. The only thing I don't like is that Palm does the damage, rather than the original source, so suprise General Damage wins off someone else's general won't happen.
Talk to the hand, bitch!