Hello, again. Our journey through Tarkir continues; this time we're visiting the frozen wastes of the Temur.
The Temur Frontier
The Temur clan, GUR, are probably my favorite clan. Their dragon aspect is "Savagery" and at a glance they appear to be the most "Timmy"-oriented of the five clans. Their mechanic is Ferocious, which tacks on a bonus to your spells or creatures if you control a creature with 4 or greater power. It's a lot like Raid, actually, just with a different condition for turning it on.
Ferocious is very workable in EDH because simply controlling a 4-power creature is an extremely common occurrence in the format. But there aren't a particularly high number of cards with the keyword that you'd really want to play, so as of yet the idea of a Ferocious deck is mostly just "any deck with a lot of large dudes and a couple of the better Ferocious cards jammed in".
But the Temur strategy as a whole is deeper than simply ramping into fatties. A lot of the support for the clan comes in the form of tempo cards - bounce and removal, for one thing. Also, the clan uses morph to great effect, as a way of cheating into play it's larger creatures, and sometimes turning on Ferocious by surprise. There's also a bit of countermagic native to the Temur.
So it's really more about tempo and keeping your opponent off their early game, then later smashing face with beefcakes. It's definitely not the Spike-iest clan, no sir, but they aren't as dumb as they look either.Overall the clan seems viable enough in EDH. They have a range of early to mid game plays that all lead up to a big end game finale. The color scheme was already popular and well-proven in the format.
As a card, specifically as a potential general, he's not that exciting or interesting. He's good, yeah. Beefy stats and like 19 random upside abilities, for like barely any mana. But he doesn't really do much, and is kind of a big, dumb Timmy general.
But that's good - GUR already has absurdly powerful options, so they need a low-key guy so fans of the colors can play decks that don't draw immediate hate and fear.
I kinda like him.
Seems particularly absurd in Animar decks.
I only wish I could play this in more decks. Can you imagine it in Mayael?
Yeah, I usually poo-poo mana dorks in EDH, because of the Wrath thing and all, but this dude is worth making an exception.
I do wish it were Naya colors simply because it'd be a fine addition to my Marath deck, but alas... However, being in blue does make it one of the least lame and most badass things you could ever pair with Deadeye Navigator.
I so have to do that.
Even then it's still be middling at best. This is yet another card I really want to be good enough, and will probably try to pretend it is for a while, but I know it'll disappoint me in the end.
God, that art. Best. Card. Ever.
I'd rather see mythics like this than easy-mode spells like Craterhoof Behemoth and Primal Surge. Good job on this one, WotC. Keep it up.
I mean, sure, it's a big fat "duh" in Animar where those two counters may really matter, but everywhere else, it's a big fat dud.
Then again, a 6/6 is formidable. It just costs too much to maintain that stature. I say trade him to Standard players, if he takes off. You've got better options.