Alright folks, I'm back as promised to finish up our set review of the new cards in Commander 2014 edition. We had quite a few exciting new cards to look at last time, along with a few not-so-hot-looking ones as well, and there are even more cards to come that I'm pretty pumped about, so let's dive right in.
Daretti has a lot of potential and I'm pretty excited to see how he plays. It's nice to see something besides Blue or Esper getting some artifact stuff. I can see this guy being the one new 'walker people are still playing a ton a couple years from now.
This guy plus a Wurmcoil in your graveyard just seems absurdly good, and I'm sure there are even more exploitable things you can do with him. I feel like I'm going to wind up needing quite a few copies of this dude.
This one might end up working a little too good. I can see this causing some actual bitter feuds between the two players you pick - especially when you choose two players who were, up until that moment, allied against you!
Most of the time, though, it'll just sweep the board and throw in a moderate amount of direct damage to the face in for extra value. Seems legit.
I'm afraid this one has "Dud" written all over it, but I can see it working out in a few corner cases.
To me, this is the most boring of the Offering cycle. It's the only one that doesn't give YOU, the caster, any sort of resource. I like cards that let me do things more than I like cards that take away things from opponents... but at the same time I recognize that destroying FOUR things at Instant-speed for five mana is simply incredible, especially for Red. And it's worded so that, in a vacuum at least, it can't possibly be turned against you.
So it's definitely the best of the cycle, even if it doesn't excite me much. Lots of staple potential here.
That's not to say Freyalise sucks. She's definitely good, but very underwhelming at the same time. I mean, drawing cards is literally my favorite thing ever, and I still can't muster up enthusiasm for that Ultimate, not when Garruk Caller of Beasts did it so much better.
That said, I suspect she'll prove to play at least a fair amount better than she looks on paper. It's just that she feels distinctly like a support card, not a "commander", if you will...
Joking aside, I have to say, I'm intrigued by this card. As I mentioned above, if anyone from this cycle of new Legends is going to challenge Feldon as the best of the bunch I think it'd be Titania.
That said, Feldon seems like he'd be great in a lot of decks, not just as a commander, but also in the 99... Titania is definitely more build-around and would likely be best used as the commander. Can't see throwing her into just any old deck with Green in the CI... still, though, just thinking about casting Scapeshift with her out gives me a semi...
Outside of Hyrda Tribal and the odd uber-ramp deck, I don't expect to see this being played much 6 months to a year from now.
Jace the Mind Sculptor? Tree.
It's cute. It's effective. And it fits the "flavorful removal done Green style" mold very well.
But at the end of the day, it's basically a Green Oblivion Ring and, outside of Enchantress decks, that is a card I avoid. I like my removal to be removal-proof, usually.
Very strong card. I expect it to see play for a long time to come. Build accordingly, three-color fans!
Anything that supports the oddly under-represented Wolf Tribal archetype is gold in my book.
Don't see this one becoming a staple anytime soon.
I imagine if you have Doubling Season or Parallel Lives out and a ton of mana, you'd be perfectly happy just going to town with this thing and coming out far enough ahead it just doesn't matter what your opponents got out of the deal.
I mean, sure, someone might recognize that this technically is a threat, but are they gonna kill this when there's a Consecrated Sphinx or a Thraximundar out? Not likely. Anyway, it's mostly a bad card, but sometimes a bad card is the right one for the job!
Anyway, we all probably made the same mistake at first, right? Assumed it sac'ed to draw the way Dreamstone Hedron does? Once you realize it's repeatable, it does start to look sexier...
I'd almost definitely play it in mono-White, and MAYBE some mono-Red decks, but Blue, Black and Green mages should all scoff at this.
Also of note - usable outside of EDH! Casual players are going to want a TON of these on hand for their mono-color 60-card decks that aren't Green, too.
The inevitable foil promo of this should be worth a small fortune. Can't wait!
Well, folks, that's it! We've reviewed all the new cards in the set, and frankly I'm quite impressed. Time will tell, as always, but right now it looks like, on a card-by-card basis, this set has a higher quality than previous sets. C11 and C13 each only had a handful of new cards - not counting the new Legends - that continued to see play once the new and shiny factor wore off. In short, for every Scavenging Ooze, there were like ten Trench Gorgers or Dread Cacodemons.
Wizards is finally starting to show signs that they understand this format and are capable of designing cards for us that aren't stupidly OP like Prime Time or Consecrated Spinx, and if the Offering cycle and other political-oriented cards like Bitter Feud are any indicator they might be on the right track there as well.
I never thought I'd be excited about mono-color EDH decks, and I'm still not sure these will offer quite the gameplay experience I typically look for, but the fact that I'm excited about this release at all is a great sign that they did something right.