Good evening, dear readers. I am excited to share with you my thoughts on the new Commander decks about to be released later this week. There are lots of new cards to talk about, so this is probably going to be a multi-part post as are most of my set reviews, but I don't know yet how many posts it'll take to cover everything. For now though, I'm focusing solely on the newly-printed cards. I might talk about some of the higher profile reprints when I do the deck-by-deck posts.
Jumping right in, we'll start with White, sticking with the traditional WUBRGAL order.
This one is one of my favorites, simply because she fits so well into my Aurelia deck, which has a heavy Equipment theme, and needs the recursion and card advantage Nahiri can offer.
In general, though, I am a bit put off by Nahiri's ultra-niche focus, and she doesn't inspire a lot of creativity in the deckbuilding realm. She might be solid, but she doesn't make me want to run out and build Mono-White...
Again, not something I want to rush to build a deck around, but he seems fine as a support card.
The real problem is, someone can counter this by spot-removing the creature you target, and that may wind up being a deal breaker for this card. I'm excited to try it out, but we'll see how it goes...
Probably not a terrible card, just terribly unexciting. It'll get tons of play in Angel Tribal decks, though.
I do like how she has both negative and positive interaction with Mistmeadow Witch - with her out, you can't use Witch on your own guys, but against enemy creatures, the Exile becomes permanent... not a bad tradeoff, I'd say.
Sure, passing with seven open isn't every deck's ideal scenario, but for defensive decks, I can't think of many options I'd rather have than this. Wow.
I'm just not sure what you'd do with this in mono-Blue...
You can further break the symmetry by pairing this with Mind's Eye or, even better, Consecrated Sphinx.
Overall it feels like WotC is playing it ultra-safe with these 'walker-generals. One one hand, I think that's smart - getting one of these banned while the decks were still in print would be a disaster, and would likely keep them from repeating this experiment. But if they can prove that they can make Planeswalker commanders that don't break the format, they'll be free to do more later, and hopefully, push the envelope just a little more.
I also like how Gisa turns 5 power worth of something into 10 power worth of zombie. I definitely want a copy of Gisa for Savra.
I also like the idea of casting a Phyrexian Rebirth and then following it up with this, getting two huge Horror tokens.
But, on the flip side, this is awfully niche and not likely to be a widely-played staple.
It can be good in the right deck, but we've seen better utility removal.
Well, I think that's all for tonight. Tomorrow night, we'll do the Green, Red, Artifact and Land, and that'll do it for the new cards. Enjoy!