Monday, October 31, 2016

Rashmi, Eternities Crafter

Here's the list, and I've also updated it in the decklist sidebar to the right. Unfortunately I don't have time at the moment to write up a full article, so sorry about that. The tail end of last week got really busy really quickly, which I was not expecting, and now I've got to gear up for the Commander 2016 stuff... so Rashmi is just going to have to wait. Luckily you can still at least marvel at my genius deckbuilding skills sans context, so there's that. Do feel free to leave your suggestions for improvement in the comments below.


Rashmi, Eternities Crafter

Snapcaster Mage
Trinket Mage
Chasm Skulker
Stunt Double
Dungeon Geists
Clever Impersonator
Mull Drifter
Peregrine Drake
Teferi, Mage of Zhalfir
Magus of the Future
Torrential Gearhulk
Arcanis, the Omnipotent

Sakura-Tribe Elder
Wood Elves
Reclamation Sage
Eternal Witness
Carven Caryatid
Champion of Lambholt
Temur Sabertooth
Acidic Slime
Seedborn Muse
Pathbreaker Ibex
Woodland Bellower
Hornet Queen
Archetype of Endurance

Coiling Oracle
Winged Coatl
Trygon Predator
Horizen Chimera
Fathom Mage
Master Biomancer
Mystic Snake
Prime Speaker Zegana
Elder Deep-Fiend


Rapid Hybridization
Cyclonic Rift
Rhystic Study
Long-Term Plans
Leyline of Anticipation
Jace, the Mind Sculptor
Time Spiral
Mind’s Dilation

Sylvan Library
Krosan Grip
Beast Within
Lurking Predators
Wild Pair
Zendikar Resurgent

Sensei’s Divining Top
Lightning Greaves
Sol Ring
Thought Vessel
Hedron Archive


Breeding Pool
Hinterland Harbor
Misty Rainforest
Botanical Sanctum
Temple of Mystery
Lumbering Falls
Yavimaya Coast
Simic Growth Chamber
Thornwood Falls
Command Tower
Oran Rief, the Vastwood
Tranquil Thicket
Lonely Sandbar
Blighted Cataract
Blighted Woodland
Alchemist’s Refuge
High Market
Temple of the False God
Reliquary Tower
Evolving Wilds
9x Island
9x Forest

I will say one thing about this list: as I was typing it out, I realized I have woefully little ramp, at least by my standards. So far I haven't had mana-screw issues more than any other deck, so maybe it's fine? But I feel like I should at least have a couple more ramp pieces in there just to be safe... it is a mana-hungry deck once it gets going. Anyway, something I'll be keeping a close eye on, now that I've noticed it.



  1. If you need more ramp I'd suggest Harrow and Natural Connection. Sure they only reallya net +1 gain for what they do, and there is ramp that's better (like Cultivate, Kodama's Reach, Explosive Veg, etc) but they're also 3 cmc at instant speed so you can trigger Rashmi and possibly net something off the top.

    1. Ooh! I like the cut of your jib. I dig harrow anyway, and while I wouldn't normally consider Natrual Connection something I'd play, in this case I think the Instant-speed potential of it might really make it worthwhile. Thanks!