However, the only restriction on “Partner” is that you can
only pair up two commanders who BOTH have partner. Seems reasonable. But
someone else, not me, did the math, and there are apparently 105 combinations
available just with the 15 new Partners commanders. So, I can’t evaluate them
fairly one-by-one, since they inherently MUST have a partner to achieve their
true potential… but since each one has 14 possible partners to choose to take
to prom, it’s also not really feasible for me to evaluate all possible
pairings.
So what is the solution? I don’t know! I’m just going to
plow on ahead and start with the actual 4-color commanders, and hope that by
the time I get to the partners, I figure things out. LOL.
Breya, Etherium Shaper
I’m more excited by the deck Breya
enables than I am by Breya herself. I mean, she’s kinda cool and all, don’t get
me wrong, but she is also a bit underwhelming, at least superficially. She does
useful things, but they aren’t exciting things. But I like the idea of what is
essentially an Esper artifact deck that splashes for Goblin Welder and Daretti.
But it’s fine to have a commander that isn’t a big, splashy centerpiece of a
deck. We can’t all be Maelstrom Wanderer or Prossh. Sometimes the commander is
just the glue that quietly holds it all together. I’m just not sure at this
point if Breya’s the sleeper hit of the set, or if she’s just the
cool-but-mediocre card she appears to be on the surface. But for now, in my
opinion she’s near the bottom of the pack.
Ydris, Malestrom Wanderer
Unlike Breya, I think I’m more
excited about Ydris than I ultimately should be. I have starry-eyed dreams of
this deck being essentially a Maelstrom Wanderer deck that can play Black
cards. I also have sordid fantasies of giving Ydris double strike and giving
all my spells Cascade x2. If you’ve been following my blog for long you
undoubtedly know by know what a value-lover I am. I love to grind out
incremental value in long control matches, but I also love to just spam absurd
amounts of it a la MW or Narset. Cascade is one of my favorite keywords of all
time. So, yeah, I’m super hyped about Ydris.
But I must confess, I don’t
actually know what the heck a Ydris deck wants to do. I mean, obviously it
wants to cast stuff and cascade into more stuff. But what stuff? What do my
spells do, besides get me value? What is the actual end goal here? I have no
clue. I don’t even rightfully know if Ydris is any good or not. I mean, I’m
pretty sure he is, but I am also clearly blinded by hype and excitement over
his uppermost potential… so if I try to evaluate on what he’s LIKELY to do
rather than the Magical Christmasland heights of what he COULD do, where does
he land?
Basically, this is where I have to
stop and throw out a disclaimer – for those of us who haven’t been house-ruling
the Nephilim for years (most of us, I assume), this four-color shit is
unprecendented. Uncharted territory. Frankly its territory I had little
interest in exploring. Until now. But I guess what I’m trying to say is, I feel
a lot less shaky in my theorycraft for these guys than I usually do. Evaluating
4-color legends with such unique and odd effects is just really tough. Card
evaluation is often based on comparison and extrapolation. But what am I
comparing these legends too? What previous data do I have to extrapolate from?
Long story short, I’m going to be hedging a bit more than I’d like, so to avoid
repeating these caveats and uncertainties ad nauseum, I’ll just say it once,
definitively: I’m fully in the realm of guesswork here and everything should be
taken with a grain of “let’s see how they play first”. Kay? Good!
So, back to Ydris. I’m really hyped
for him, but the deck itself is themed around “chaos”. I’m generally not a big
fan of this archetype, and I dislike some of the cards in the precon deck, but
it’s not as offensive as it could be. I’m eager to find out of Ydris will make
for a good “real” deck, i.e. one with actual, executable strategies that lead
toward victory. I think he probably can, and is probably very powerful… I just
haven’t figured out for sure HOW to harness his chaotic energy toward a stable
path to victory.
Saskia the Unyielding
Not a lot of love for Saskia from
what I’ve seen online, but I’m mildly impressed with her. She’s probably the
least flashy and “odd” of all the 4-color legends, with a fairly straightforward
“attacking gets better” kind of ability. A lot of people seem ready to lump her
in with the typical Boros “Punch things
more gooder” commanders we’ve been getting drowned in lately, but I see
her as a sort of “Punch things with a political angle”, which is slightly more
interesting. What I like is how she gets around pillow forts and stuff like
that. If you fear your opponent is holding up an Aetherize or an Angel of the
Dire Hour, but you really need to kick them in the teeth… well just kick
someone else so hard that person feels it! I feel like Saskia is subtly a lot
more interesting than she looks on paper – she’s a Boros commander for the
creative, Johnny-ish deckbuilders. She has some very obvious, straightforward
uses, but I think if you really try, you can find some interesting applications
for her that are much less obvious and punch-y.
Kynaios and Tiro of Meletis
As much as I’m not a fan of Chaos,
I infinitely prefer it over Group Hug. But I’m going to give these fabulous
kings some credit and say they’ve probably got more potential than just as
standard group hug fodder. Like Ydris, I’m not sure how to turn their default
strategy into something a little less lulzy, but I’ll figure something out. One
of my main issues is, if you’re straight up group hug with no real path to
victory, you’re just king-making which is really unsporting to anyone else who
is actually trying to win the game legitimately. If you’re group hug with some
actual win-cons, then you are basically trying to trick people into leaving you
alone long enough to win out of nowhere. If you play in a regular group,
though, no one is going to fall for that more than once.
Atraxa, Praetor’s Voice
Atraxa is probably as exciting to
me as Ydris is, maybe even moreseo, because I actually know what I want to do
with the Angel Horror. Atraxa is one of those cool build-around-me’s that is
nonetheless open-ended. Having Proliferate tends to steer one toward counters
as a theme, but there are SO many types of counters in Magic that it’s still
pretty wide open. Probably the most common type of counter Atraxa is likely to
be proliferating in EDH is the Loyalty counters – “Superfriends” decks of the
Bant-splashing-black and Esper-splashing-Green variety will abound for months
to come, I’m sure. Infect is another option that seems to be getting a lot of
buzz online. But I’m a man of simple tastes. I prefer to just take an Abzan
+1/+1 Counters deck and mash it up with a Simic +1/+1 counters deck. I also
think Atraxa is likely the most powerful of the new commanders, in a vacuum
(let’s not forget that impressive spread of keywords on a 4/4 body).
And now we come to those Partner commanders and guess what? I still haven’t figured out how I’m supposed to handle this portion. I really thought I’d just go through each individual two-color Legend, but try to evaluate them, not as if they were a solitary commander, but also not with a specific partner. Just assume that they would have a buddy to help them out, but not try to focus on what, specifically, that buddy would do.
Turns out, evaluating half a Magic card while just trying to
guess what the other have might do but with no concrete idea is a terrible way
to analyze a commander. So I’m going to do something I kinda hate to do, but
have no other alternative, that I can see – I’m just going to defer this
conversation to some later date. I’m not even going to promise I will get
around to it, but I’ll at least try. For now, let’s just let it suffice to say
that all 15 of the partner commanders are to some extent underpowered on their
own, and some will get much better with a helper, while others will still kinda
suck. Quite a few of them have good potential as just a part of the 99. But
ultimately most of them are just kinda “meh” to me, so I’m not particularly
motivated to spend thousands of words talking about them right now. So the
partners will just have to be a topic for a later date, after I see how Partner
plays out.
The good news is that frees us up to talk about other stuff!
Like, the other new cards in the set, for instance. So I’m just going to wrap
this up right here, and we’ll pick things up in the next installment with some
new white and blue stuff.
Don't forget that the 15 partner commanders can be used alone. I would review them as if they commanded their own deck and then adding in my favorite commanders to play along side them.
ReplyDeleteIf instead you divide them by colors you can make one post on the 15 4 color options, 5 2 color options, 85 3 color options (hmm that doesn't break it down much. shard options are 40 wedge options are 45 (if my math is correct). One post for each 3 color combo? That's a lot of evaluating...
This comment has been removed by the author.
DeleteMy initial numbers were off:
ReplyDelete1 option for each enemy color pair. (5)
5 options for each shard (25)
8 options for each wedge (40)
7 options for each 4 color (35)