Green
Benefactor’s Draught
I’ll be honest. I just flat don’t
know what to make of this card. It does things. Whether those things are
somethings or nothings, though, is unclear to me. It cantrips though so I guess
that’s definitely in the something camp.
I don’t know – I just can’t wrap my head around what this card is
supposed to do, let alone whether it’s likely to successfully do it or not.
Evolutionary Escalation
Well then... Marath, meet
Escalation. Escalation, Marath. I mean, yeah putting counters on your
opponents’ stuff is not something most decks want to be doing. But Marath,
Ezuri 2.0, Ghave, probably a fair few others, will see this as a low-risk,
high-reward card. Sure sometimes those counters will be used against you, but
they could just as likely be used against your opponents too. I do appreciate
how it’s worded: if you don’t have any creatures of your own to buff, you don’t
have to buff anyone else’s. However, once you’ve chosen two legal targets, if
someone kills your guy, the opponent’s guy still gets theirs. All in all,
though for a measly two-mana, this is powerful in the right deck.
Primeval Protector
Splashy, but far from overpowered.
Maybe even a little underpowered. I get why trample might have been a big ask,
but could have at least had reach or something. But I like just about anything
that puts +1/+1 counters on all your guys – I was STARVED for these effects
back when I was running Anafenza. Add in the fact that you will at least
occasionally just cast this dude for one or two mana and it seems quite fun
indeed.
Seeds of Renewal
Yeesh. There was a time when I
frequently wished WotC would print more Eternal Witness/Regrowth variants. I
absolutely LOVE recursion! But now, I kinda wish they’d stop. Most of them just
aren’t that good. I get why the ability is one they kinda want to keep in
check, and some of the recent efforts have been quite good (Season’s Past,
Greenwarden of Murasa), but even those are only so/so compared to E-Wit
herself. Even some of the ones I do like, many other players criticize by comparing
them to Praetor’s Council. Thing is, I’m
just not that impressed with Council, in my experiences with it. It’s just a
hair to expensive, meaning you typically have to just tap out to cast it and
can’t do much else that turn, if anything. But it’s a splashy and scary effect
so you often paint a huge target on your head just by casting it. To me that’s
not a good combination. Casting something like, say, Season’s Past often puts
you pretty far ahead, just as much as Council would, really, but in a less
“epic” way so you aren’t as likely to draw immediate hate… plus it’s cheap
enough that you can likely at least leave up some removal in case you do make
people nervous with it. So where does this one fit? Paying full retail for two
Regrowths isn’t bad at all, but the exile clause, plus the fact that it gets
more expensive later in the game as opponents fall makes it very unimpressive
in my book. And it’s virtually unplayable garbage in a 1v1 setting, so there’s
that, too.
Stonehoof Chieftain
Wow, holy crap. That’s a card! An
8/8 for eight, with trample and indestructible is already pretty nice, but not
quite enough to start making Avacyn comparisons… but giving your whole attack
force trample and indestructible is starting to get there. I don’t feel compelled
to play this just anywhere, for instance in W/G where I already have actual
Avacyn, but Stonebrow is just jumping for joy right now. I can also see it in
Mayael or pretty much anything where you are likely to be able to cheat this
out. Maelstrom Wanderer is super sad that he costs eight, though. Anyway, it’s
big, Timmy jank, but any deck that likes to swing big and swing often should at
least consider this guy.
Multicolor
Ancient Excavation
I actually really dig this reverse
Tolarian Winds. Double your hand size, then keep the best 50%, discarding the
chaff? Seems good for a 4-mana instant. Basic landcycling is just added value.
Good card for decks with heavy graveyard synergies, but if you aren’t that
interested in messing around in your ‘yard, you might be better off just
running like a Deep Analysis or something.
Grave Upheaval
Not too sure I buy this one. Take
basic Zombify as the baseline for this effect. Just adding R to the mana cost
should be enough to justify giving the newly-risen creature haste, but say for
argument that Haste is worth just a wee bit more than making a two-color
Zombify still cost four mana. 3BR still feels too much, but maybe 2BR is too
little. So maybe Haste makes it worth 2.5BR. So you round it up. Fine. But
that’s saying adding Basic Landcycling is worth 1.5 mana, which I do not buy at
all. No, this is a card I’d grudgingly play at 5, happily play at 4 even if it
had to lose the cycling effect, but at 6 it’s just bad. Compare to Dack’s
Duplicate for a similar effect. Clone and Zombify have very similar effects,
and cost exactly the same. If adding Haste and Dethrone to a Clone is fine at
2UR, then I don’t see how adding Haste and Landcycling is needs a full two mana
increase. Yeah, this just feels like an over-developed nerf of what could have
been a really great card. I will just have to hold out hope that some future
set has a 2RB Zombify with Haste, cause this ain’t doing the trick.
Migratory Route
Here’s one where the landcycling
ability doesn’t feel like it caused an undue increase in the cost of the card,
but at the same time the effect still feels overcosted. It’s a difference
without distinction, I suppose, but I think this is the sort of card that would
feel overcosted no matter what. I think the thing here isn’t that the MANA cost
itself is really the problem, it’s just that very few decks would want to waste
a slot on this effect. Obviously Bird Tribal would beg to differ, but outside
of that, I just don’t see what role this card is supposed to play in any W/U
deck that a different WU card couldn’t do better.
Sylvan Reclamation
This card I like. I do still wish
it was just 2WG and dropped the landcycling effect. But I see Return to Dust
getting a TON of play, not just in my own lists, so I think many of us will be
willing to pay a small surcharge to get another effect like this, especially
since it is still an Instant, and unlike Return to Dust, you can actually take
advantage of this being an Instant and still get full value. Yep, definitely a
fan of this one; even if it is slightly cumbersome at 5 mana, it is worth just
biting the bullet and playing it anyway.
Treacherous Terrain
Um… I mean, we’re used to getting
the occasional “Win the game” spells in the 8 to 10 mana rage, but usually
they’re mythic rares. Worldfire, Omnicience, etc. It’s just weird seeing this
at uncommon. And if you just jam it as soon as you hit 8 mana, it’s probably
just “good”. Paying eight for somewhere in the vicinity of 20 damage isn’t
going to be backbreaking but is a great damage/cost ratio nonetheless. But
realistically, this is just a card you’re going to sandbag until it kills at
least one player and likely severely weakens the others. I suspect this card will eventually enter the
class of cards occupied by Magister Sphinx and Sorin – highly divisive and
problematic for some people, fair for others, while the rest of us just avoid
it either way. Ramp players, beware!
Artifact
Armory Automaton
I love equipment in EDH and so of
course I’m into this guy. Now, I want to point out that this guy doesn’t gain
you control of the equipment he steals so things like Sword of Feast and Famine
won’t trigger for you, but rather the equipment’s rightful owner. You also
can’t use the abilities of a stolen Jitte. For this reason I see him as most
effective in a deck that is running lots of equipment itself. But if your meta
is just rife with equipment all over the battlefield, this guy is still likely
a good meta call.
Boompile
Yuck. I
don’t like my cards to have a 50% change of doing nothing. Especially my
answers/sweepers. If I’m tapping this at all it’s because I damn well NEED shit
to die.
Conquerer’s Flail
Nice. That first ability isn’t
super exciting but not bad in a 4 or 5 color deck. It’s aggressively costed,
too, which is nice. But it’s that second ability that makes it a real winner.
As a die-hard fan of Aetherize, Comeuppance, Rift, etc., I’m not super happy
they printed this thing. But it’s undeniably a good card for helping aggressive
decks not get blown out mid-combat by an Angel of the Dire Hour or the like.
Sometimes you evaluate cards based on how excited you are to play it, sometimes
you evaluate them based on how annoyed you are to see it played. This is a good
example of the latter, for me.
Crystalline Crawler
I think the lackluster use of
Converge in BFZ kinda ruined my first impression of this card. Not that
Sunburst was a real winner either. Anyway, I just kind of took this card at
face value and based on its most straightforward and obvious uses, I just kinda
said “meh” and moved on. But then
someone on Reddit, I believe, mentioned Ezuri 2.0 and I was like “Oh… right…”
That’s when I realized I had mistakenly read it as having to tap to make mana.
In its most fair applications it’s still pretty mediocre. Why pay 4 for this
piece of junk when you could be paying only 3 to get Chromatic Lantern,
Coalition Relic, etc. But in any deck where you can dump massive amounts of
counters on this at once, it has to be at least worthy of consideration, right?
Prismatic Geoscope
Not bad. In three-color decks, I’d
still run Gilded Lotus over this 100% of the time. And in 4 or 5 color decks
there’s still an argument to be made that Lotus is the more reliable of the
two. But the risks are low if you build your mana base right, so I think the
reward of this is high enough that I’d prefer it most of the time. Coming in
tapped is a downer, but that’s easy enough to work around with artifacts
anyway. Don’t see this becoming nearly the staple that Lotus is, but I’m
probably going to want one for all five of my 4-color decks, at least.
Lands
Ash Barrens
This is
the only new land in C16, and it’s not terribly exciting. It fills a role, but
outside of that niche, I can see myself playing this in exactly Gitrog Monster
and nowhere else.
Grave Upheaval- you may be missing the word a vs the word your. Getting a card from a graveyard is a bit stronger than just getting one from your graveyard. Think beacon of unrest instead of zombify.
ReplyDeleteAh, right you are. There's always that one card I misread, but compared to past gooofs, this one wasn't the biggest whiff...
DeleteThe difference isn't enough to make me like the card a lot more but it's certainly better than my initial analysis.