Given the prevelance of multicolor cards in Return to Ravnica, and the inherent Guild-based structure of the set, I'm slightly altering how I present this set review. The first five parts will be dedicated to the five starring guilds. This includes all cards with the respective guild's watermark, even the mono-colored cards. The following two sections will include all non-watermarked cards.
Right, so that's out of the way. Up first, we're doing this Azorius style. We'll kick things off with the head honcho, then move on to the rest of the cards.
Niche-playable at best. Seems like an ideal pillow-fort card, but typically those decks have access to stuff like Propaganda that have a more blanket effect. Occasionally, though, a scalpel is a better tool than a hammer.
One thing to note, this could be a good, budget-friendly way to hose decks that rely on General Damage. I'm thinking specifically of Thraximundar. It's a good way to neutralize the threat without sending it back to the Command Zone to be recast.