This is part three of our review of the new cards in Commander 2013. Tonight we're covering Black and Red. Let's get started.
This is probably the best of the Force cycle and yet I still can't even summon up any interest in playing this, despite card-drawing being my favorite thing ever. You know what isn't my favorite thing? Spending 8 mana, and likely my whole turn, casting this, only to have it completely negated by a 1-mana white instant. For eight mana, I need to be guaranteed to get some value out of it before it eats removal.
Really this is probably just too obnoxious to play outside of obnoxious punisher decks. Also, it's a terrible late-game draw.
Kinda hard to tell with this one, but it seems like it SHOULD be a fairly common staple.