We have now arrived at the final installment of my Commander 2013 review. Today, we've got Green, and everything else - Artifacts and Lands. There aren't many in the "everything else" category, so it'll be a quick one today.
Wait. Where are the words "you control"?
Yeah. It's a nerfed Doubling Season that costs the same as DS but sucks infinitely more. Terrible, except in two cases: Group Hug decks, or if you are the only person in your group that ever plays token decks.
And what's with the art? It looks like an unused Overrun variant, not a DS variant. Shouldn't it show TWO of every creature? This is the biggest failure of the set, and it feels like WotC is intentionally trolling us with this shit.
I'm certainly intrigued to see how this one plays out.
But even through my bitter cynicism, I can easily concede that the prospect of churning out an endless stream of 5/5 Beasts will delight some folks enough, they'll find a way to make this work.
But at the same time, casting it when you're ahead won't get you very far - your opponents will all just chose to put their doom counters on your things.
Also you can "abstain" by choosing the Eye itself to receive your doom counter.
Also, doom counters. Neat!
Well, that about wraps it up for the new cards. I'm not sure what's next - I don't want to review the decks themselves and start modifying and improving them until I've had time to play all of these decks out-of-the-box a few times. But I might do a thing on the reprints - we're getting some Three Kingdoms goodies, for one thing, which is great.
Anyway, we'll see what comes. In the mean time, enjoy!