And so, we have come to the Red cards, and I'm really hoping for at least one or two playable Vampires. Let's see what we can come up with.
River Kelpie meets Pandemonium. This is a bit too specific to be widely playable. Most of the time I'd just rather have Spitebellows and Flametongue Kavu. But in the right deck this could be a powerful enabler.
Another largely useless card that could still be an important to certain decks. Mono Red mages might find this to be a worthwhile form of spot removal. I don't play Mono Red, though, so I can't say for sure. Seems worth trying out.
Probably, not even the presence of Haste will make this truly worth playing. But it MIGHT be playable in a very dedicated vampire deck with all the available Vamp lords to pump it up to a respectable size.
Another Haste-y vampire, but this one is just as iffy as the last one. It might prove to be a reliable yet expensive utility creature, allowing your vampire army to punch through for an unexpected alpha strike. Still, I'd rather just kill blockers outright. Borderline playabe at best.
Well, that's it for Red, and while I'm somewhat disappointed, I did get the minimum of one really good Vampire, so it's not a total bust.
Next up: Green. Enjoy!